200,008 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Fixed recurrent GC alloc in TSSAA
8 Years Ago
Admire animations - adding to DB
8 Years Ago
Getting towards normal usage
8 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
8 Years Ago
junkyard - base scene setup and autospawn prefab
8 Years Ago
Game mode can override camera profile
8 Years Ago
chromium asset://mapimage handler
8 Years Ago
added target filter to UnitSelection, attack targetting checks it.
8 Years Ago
Northern snow and ice work
8 Years Ago
TreeModelEditor for quicker setup
8 Years Ago
TreeModelEditor exposes search terms for mesh fields
8 Years Ago
strip spaces
8 Years Ago
Update
8 Years Ago
cleanup
8 Years Ago
Various Scenario Editor bits, removed game_scenes config file and related code Scenario editor time controls, hour scrubber
8 Years Ago
Optimized rocket factory walkways geometry
8 Years Ago
Downscaled a few textures
8 Years Ago
TooltipElement NRE fix when parent screen has no tooltip widget
8 Years Ago
North loot tweaks
8 Years Ago
Editor UI tooltip
8 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
8 Years Ago
Seems to be working properly. Needs improvements though.
8 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
8 Years Ago
Various
8 Years Ago
New NPC class stuff
8 Years Ago
Changes to evaluation target things. DecisionContext.GetEntity is now passed into the evaluation methods. Consideration and Condition now take self and target instead of EvaluationTargets. WIP changing all the considerations and conditions ever.
8 Years Ago
Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways
8 Years Ago
button to auto add collision and rigid body
8 Years Ago
queue texture destruction until render-queue has finished
8 Years Ago
Rocket factory / made walkway textures more rusted / fixed lighting bugs / opened additional stairway doors / opened up another window
8 Years Ago
Rocket factory / fixed walkway LOD's
8 Years Ago
Remove debug prints
8 Years Ago
update hologram effect texture compression optimisation wip environment
8 Years Ago
Form creator stuff
8 Years Ago
Fixed trade bugs. Trade items no longer lost if character dies as they're given back BEFORE loot drops.
8 Years Ago
Remove users and unsub events if trading entity is destroyed.
8 Years Ago
Fixed safes deploying from inventory as actual safes instead of briefcases with safes in.
8 Years Ago
More refucktoring of Conditions and Considerations (still not done)
8 Years Ago
.
8 Years Ago
Updater timer system for timed gang tasks.
8 Years Ago
NPC & scene stuff
8 Years Ago
Spawns can now define an NPC's max roam range.
8 Years Ago
Scene stuff
8 Years Ago
current material bound by queued render context is referenced
8 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
8 Years Ago
Updated ASE to v1.3.7.03
8 Years Ago
Lewts. Scene. Manifest.
8 Years Ago
Updated ASE to v1.3.7.04
8 Years Ago
Added BeforeAtmosphericScattering shader function Updated water_edge_ASE shader to use BeforeAtmosphericScattering Updated atmospheric scattering sampling code
8 Years Ago
Worldmodels.