200,001 Commits over 4,140 Days - 2.01cph!
Fixed DOF not being reset when leaving session and starting new
Base UIWidget animator support, validation & debug warnings when missing required triggers
Weather tweaks
Weapon tooltips are actually useful.
more validation and logging.
Fixed a null target.
merge from evaluation targets refactor
NRE fix in object motion vector
dse elements now add their target to the blackboard read keys array.
target filter selector now adds its keys to the write array.
Attack speed better indicated.
Loot file.
Fixed PlayerObjectives NRE when active scenario has no tutorials
Fixing various bugs.
Navbar new talent alert.
Fixed crafting search.
Some UI widgets behave nicer.
fixed target selection in all target filters
Fixed some incorrect targets in Interactions
don't do marker effect beyond 30m
Fixed a bad target blackboard read in SleepInTerritory
Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
Missions: Remember tasks even when they're already done, in preparation of being able to backtrack
Correctly end previous optional tasks when a later task is completed - Correctly end previous optional tasks when a later task is completed
New writer works. Need to cross reference performance with old writer.
Fixed talent level unlocking.
New building proximity checks to counteract wallstacking / honeycombing exploits
primitve loot box fbx update, now has a basic bottom
Various interface things.
First pass on take damage sounds.
testbox now uses testbox game mode
Take damage sounds now actually works properly when attacks are initiated on server (by npcs).
Fixed UIWidget activation issues
Unity 2017.3b9
Session type enum moved to Session
PersistedSessionMetadata stores Session.Type, custom scenario path
SaveLoad.GetSaves can specify session type
Remove duplicate .animator field in UnitRoleWidget, RadialMenuWidget