199,973 Commits over 4,140 Days - 2.01cph!
More cleanup/refactoring of manager singleton stuff
Fixed some hair materials not replaced when switching between player seeds
Cleared a couple of heap allocs
Removed some un needed UI,
basic game loop implemented.
Items now store if they were placed when saving, fixes placed items getting physics enabled after loading a game
Added baskets to the advanced crafting unlock (reach apprentice whittling)
Added a missing ProtoInclude for PersistedIgniteableData
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
Fixed being able to trigger place item on something that isn't held
Restored 2017.2 DXT5nm shader corrections
{BLACKBOARD_ITEM} keyword can now be used on goal plans
Added an extra indicator when placing items to indicate where an item will go and what it's rotation will be (outline material used for building placement is hard to see on small items like torches/baskets)
Can now specify on a placeable item whether it can be rotated, defaults to true and marked torch and basket as false (rotation has no impact on these)
Body hover locations now scale correctly
Can now ignite an unlit igniteable while holding a lit item (previously only the opposite was possible)
Added loot to most buildings.
Fixed stray UnityEditor directive in AbilityCommandGenerationMethods
First attempt at EAC removal.
Scenarios now define a single primary objective and optional secondary objectives that are either concurrent on sequential
Updated Asset Bundle Splits
Updated Game Manifest
Base UIWidget canvas support
Started refactoring contract stuff
people can actually have more than one personality
Temperature level correspondance with temperature values is now exposed in WorldManagerConfig.
Changed the values to be a bit more reasonable.
trees wobble while being chopped is now based on sin curve rather than ever decreasing random values
managed to get some ai stuff cleared, can add to it now.
Options widget genericness, UI scale option
turn 6, 7 tweaks.
turn 8 wip.
junkyard progress backup - barbedwire progress - rusty tank
more WIp environment
tweak avatar glow
tree sapling updated to latest spec