199,369 Commits over 4,140 Days - 2.01cph!
Craftable items can now specify required roles
Mining quarry c tweaks and fixes
Subtracted new animal ai from main
Tooltip now shows target entity progress (building, machine process, etc).
Removed progress display from other indicator widgets
Subtracted animal ai changes from main
PlayerController command cleanup
Renamed Loot Box to Gambling Box
Tooltip shows mouse action icon w/ interaction name
refactored some game outcome anim events/code
career mode match summary now gets shown instead of awards + graphs in career matches
Facepunch.Steamworks v0.7
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
Added overlap capsule fallback to back in to playerController raycast
Trees are now culling occludees
Increased culling grid granularity to 100m
Changed health of 1/3 wall to same as other walls
more match summary, added util function to calculate total repair cost of a list of units.
increased win/lose result cash amounts.
Fixed Barren startup error
Updated road physic material
Log error when baking terrain heightmap while the terrain is on the wrong layer
Radial menu invokes hovered command on RMB release, fixed other issues with closing
People with the crafter role will now craft items for find desires in the tribe.
opportunity wip stuff from this morning
Throwing an exeption to catch error
Let's only create one craft desire per find desire
Radial menu fixes
PlayerController uses a generic command instead of a list of actions when dealing with multi-unit commands
Command can hold children
Mining quarries polish and tweaks / added more prevent building volumes
junkyard - tweaks to container bridge walls
More radial/command stuff
Mining quarry_a added additional prevent bulding volume
Fixed player controller not properly clearing buffers, like actually fixed it.