199,339 Commits over 4,140 Days - 2.01cph!
item pickup desire fulfillment should get all corresponding desires.
correct weight for role item finding desires.
Fixed potential NRE in Building.RequiresItemProvidedByItem
hunting goal requires weapon
Sticks and rocks are no longer weapons (for now)
Fixed time controls tooltip
can now buy units on the market and they get transferred to your team roster.
Fixed potential NRE in worldmodel outline
Fixed bad portraits on map
Fixed fucked up tooltip on map
Marked dropped rug and bear rug as dynamic occludees
NPCs move into the circle if they aren't in it.
Subtracting
24349 (deployable sounds)
Added soft particle fade support to particles/water drop
Added scene view sync (third party)
Make items drop from above if they fall out of the world
added intro time to coop game mode (so we can skip it when testing)
Reapply
24349 and fix cocked up sound refs
upkeep panel properly displays time left until decay begins
tool cupboard has 18 slots
Work in progress on AI behaviour.
armored base cost reduced to 20hqm instead of 50+stone+wood
armored base cost reduced to 20hqm instead of 50+stone+wood
reduced all ammo crafting times to 3s
Added preview image generation to building editor tool
Added DataAsset.Preview image
Added new building UI (WIP)
bases heal themselves if upkeep conditions are met and have not been attacked for 10min
tool cupboard only accepts resources
quarry types specialized to different resources (hqm/sulfur/stone+metal)
Culling world toggle NRE checks
New weapons, new footsteps
Secondary cupboards decay if there is more than one cupboard on a building
mining quarry fixes
skin approval
Added persistance version
BP WHIP
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
OnGameStart uses RuntimeInitializeOnLoadMethod instead
Oil refinery sound ref fix
Added convar to control game starting, tweaks.
Fixed upkeep resource numbers being shown incorrectly when reconnecting
Added prototype level with hand in volume on moving platform
More DataAsset warmup stuff
Fixed a bunch of missing images from icon component changes
Removed building and crafting screens from the tabbed mega-modal thing
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
Renamed culling.world to culling.env, unsaved for now
career mode teams are now created with only 8 different starting units, others can be bought at the market.
Preview images for all buildings
Removed Gatherer role and all references
Added Stonecutter and Potter roles
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab