199,339 Commits over 4,140 Days - 2.01cph!
made camera min tilt angle check correct
Added playerarrayID to playerinstance
removed playerarrayID and just use playerID for everything
Merge from Player&LevelSelectRework
Merged in quarry fixes
Network++
Default scenario starts with 3 people
ScenarioData.TribeMembers count includes leader
Removed survey charge from loot table
Some more quarry / survey charge loot table updates
Added CareerStat generic class, trakcs current and previous values on value change.
Converted career unit it durability and fame to CareerStat.
Stripped P2P stuff
Player voice chat is done via the server
Network Protocol ++
Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
Unit.Desires tracks fullfillment history
Added TimeSinceDesireFulfillment consideration
Nuked old un-used statistical modelling condition/consideration
Can no longer connect two buildings if both have a cupboard
Fixed invisible colider in harbor_1
Fixed invisible colider in harbor_1
Can no longer stack wall frames with 0.5 vertical offset
unit stat bar animation for fame/durability on match outcome screen
Added pause menu
Added pause state and gamestart state (separate from InPlay state)
Pause menu buttons do their stuff
redid build settings (fix not building?)
Northern cliff side road loot spawns (Hapis)
Added gather desired item goal.
Testing parent desires not being fulfilled by child desires.
Ice sheets / fixed visual issues at very low graphical settings
Work continues on AI Behaviour.
Fixed group knowledge propogation updating distance when it shouldn't
Fixed particle systems being affected by culling
Added DM filter for blackboard building requirements
fixed some issues with fulfillment and creation of find desires that should improve crafting for said find desires
Made culling lod selection more conservative to fix edge cases
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
added CareerMarket class, refreshes a list of units available to buy each career week.
wip market tab, lists the week's units.
(can't buy any yet)
Added BaseEntity.IsOlderThan
Added DecayEntity.GetBuilding