199,178 Commits over 4,140 Days - 2.00cph!
Optimized/fixed coverpoints
Merged back in ai behaviour stuff.
Scene2Prefab military tunnel
Fixed unselected indicators not being properly reset between sessions
Notifications no longer expire while skipping to morning, fixes notifications appearing and expiring without the player seeing them
Working on ICharacterControl
Units now check if they can hold a dispensable before attempting to take from the dispenser (fixes some building issues)
Added a HasBaby condition, prevents units getting pregnant while they already have a baby (can only equip one baby item at a time)
Can now specify if a wearable can be taken off, turning this bool off won't autofill the take off interaction on smartobject (defaulted to true on everything)
Can no longer unequip babies
Character ICharacterControl refactor work
Bot player spawning in on command.
fix for league positions not deserializing properly
CareerUnit now gets serialized with Unit during match creation if career mode match.
CareerUnit name now shown in hover bar.
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
Increased offset for rollermine to prevent it from spawning below ground
Fixed deriving from DDragBase requiring to define OnModified
Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
Git: Fixed the link on the version button in main menu.
Git: Updated TTT to the latest version
Enabled base code generation
Another stab at scientists
twig tier atlas mask for damage + material tweaks
Fixed portraits not getting rendered after unit creation
Misc UI bits
Any entity can use sockets, not just building blocks (presumably breaking everything)
top tier atlas mask for damage + material tweaks
Optimized elevator volumes (server perf)
Serializing ISerializables
Fixed layer on elevator volumes
Nuked Human and Animal entity types, merged everything into Unit/UnitView. Removed IUnit interface
Deleted ocean clutter prefabs (unused)
Moved xmas event meta file
Gibbable.DoPrepare error message tweaks
Fixed humans not animating
Fixed small build log typo
Throw exception and fail the build when skinnable item name is incorrect
Facepunch.Steamworks meta files