198,742 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Protocol++
11 Years Ago
LootSpawn generation from existing items Blueprint icon hack Blueprint learning Stopped time resetting to current server time
zon
11 Years Ago
Animals now all drop wolf meat.
zon
11 Years Ago
Reduced animal acceleration.
zon
11 Years Ago
Hard code decider intensities. Reduced calories burned each day by herbivores.
11 Years Ago
[block_party] spike balance tweak
zon
11 Years Ago
Fixed NPC diet initialization.
zon
11 Years Ago
Animals can now forage for food.
bot
11 Years Ago
OSX Build 299
11 Years Ago
Windows Build 234
11 Years Ago
- Fixed Entity:SetMaterial/SetSubMaterial not working on materials that haven't been precached yet - More OSX FreeType rendering adjustments
11 Years Ago
Trunk merge
11 Years Ago
latest anim scene
bot
11 Years Ago
OSX Build 298
11 Years Ago
Rock updates
bot
11 Years Ago
OSX Build
11 Years Ago
Updated ape controller
11 Years Ago
Dropping rocks now cause knockback
11 Years Ago
merge
11 Years Ago
Fixed not being able to pick up dropped items
11 Years Ago
[block_party] sfx and music
11 Years Ago
- Fixed StartupUI timing issue. - Fixed NRE in ZoneBiome
11 Years Ago
Restoring Scripts/Editor/World stuf that plastic didn't like
11 Years Ago
3rd person fist fighting animations done.
11 Years Ago
Added working files for sedimentary rocks
11 Years Ago
- WorldManager refactor. - Zones now managed by WorldManager, zone loading storage added to GameManager. - Laying groundwork for Biome driven animal spawning. - Added some basic transitions to UI - Exposting AudioMixer params to UI for music control over game startup and management
11 Years Ago
merge from main
11 Years Ago
fixed melee regression (much easier to hit things again now)
11 Years Ago
Exception fixes
11 Years Ago
Updated Ape match win anim
11 Years Ago
Trunk merge
11 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
11 Years Ago
fix for bullet trails
11 Years Ago
added floating stop sign that turns off and on
11 Years Ago
Slight screen reflection tweak to make them more subtle.
11 Years Ago
Games can now be loaded from scripts in the `Arcade` Unity project.
11 Years Ago
Fixed a possible NullReferenceException on highscore stages.
11 Years Ago
Recoil system into main
11 Years Ago
Finished replacing the sprite offset system.
11 Years Ago
minor formatting
11 Years Ago
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
11 Years Ago
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
11 Years Ago
Added minor sway when in ADS
11 Years Ago
Loot recipes system
11 Years Ago
[racer] Added a demo to play during the intro sequence.
11 Years Ago
Fixed a few artifacts related to cabinet screen rendering.
11 Years Ago
[racer] Started work on animation that plays when first entering `GameStage`.
11 Years Ago
Fixed a error in the implementation of `Ease.InOutSine`.
11 Years Ago
[racer] Replaced road details with white centre lines.
11 Years Ago
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.