200,541 Commits over 4,140 Days - 2.02cph!
engine_client.so links happily
dedicated engine.so builds too
srcds_linux_x64 sort of launches
updated unitview magic unitLookAtLerpSpeed number to match peturs turn speed changes
init filesystem in srcds builds (???)
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
Powerplant progress backup
Various little game mode UI fixes.
Few more UI fixes, start and end message can now be customised per game mode.
more input work, wip software cursor/control
More fixes. Character now stores information about who killed them, also used in the prevcharacterinfo class.
Added CloseOnEscape utility component, replaces manually doing this in update for various UI widgets
UI management now uses gameobject active state
fixed connection checksum - clients can connect
Fixed wrong end game message
Powerplant progress backup
Remove the crime dependency for now.
Added a quick label and NPCs
Powerplant progress backup
fix vcollide deserialization
Bandit town progress backup
Improved vizualize texel density tool portability; moved to third party
Added root .vs folder to ignore.conf
software cursor now has image states like hardware cursor.
setup new image defs.
more.
More UI, equipment widget prep
Fixed empty stats in unity info widget
Fixed tabbed windows nav not working
Updated visualize texel density to latest; now works in scene view
Added texel density support for core/foliage, core/foliage-billboard
Git:
* TTT: Spectator HUD changes
* DNumberScratch: decimal changes for the pop up window + shift to freeze zoom
* PrintTable wil no longer try to print the table its currently printing