193,288 Commits over 4,079 Days - 1.97cph!

43 Days Ago
Make tiger retreat faster after successful hit on prey
43 Days Ago
Fix panthers spawning underwater
43 Days Ago
Fix tigers spawning underwater
43 Days Ago
fixed bamboo scafholds ladders volume
43 Days Ago
Fixed the average frame time on the performance UI
43 Days Ago
ziggurat scene update and S2P
43 Days Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
43 Days Ago
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43 Days Ago
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43 Days Ago
Merge from main
43 Days Ago
Merge from high_walls_skins
43 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
43 Days Ago
Merge from main
43 Days Ago
Cherrypick 116963
43 Days Ago
Fix NRE when equipping speargun
43 Days Ago
Merge from main
43 Days Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
43 Days Ago
Fix typo in ISprayCallback
43 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
43 Days Ago
Merge from softcore_update
43 Days Ago
Merge from deployable_corpse
43 Days Ago
Added a 30m mesh cull to all static gibs
43 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
43 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
43 Days Ago
merge from softcore_update -> aux2
43 Days Ago
merge from tc_changes -> softcore_update
43 Days Ago
Fixed furnace corpse not dropping on ground missing
43 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
43 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
43 Days Ago
merge from fix_premium_modal_typo -> main
43 Days Ago
Update phrases
43 Days Ago
Fix typo in the premium modal
43 Days Ago
merge from workshop_qol #116942 compound bow fixes
43 Days Ago
reverted, should be on a branch
43 Days Ago
merge from workshop_qol #116942 compound bow fixes
43 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
43 Days Ago
merge from fix_item_ownership_halloween -> main
43 Days Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
43 Days Ago
Parent merge
43 Days Ago
Merge from main
43 Days Ago
Desal Update
43 Days Ago
merge from fix_premium_lock_favorite -> main
43 Days Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
43 Days Ago
merge from fix_show_premium_label -> main
43 Days Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
43 Days Ago
Merge from parent
43 Days Ago
Fix arrow effects not turning back on after network load
43 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
43 Days Ago
jungle security gate
43 Days Ago
Merge from main