161,094 Commits over 4,597 Days - 1.46cph!

35 Days Ago
merge from skinviewer_ladderhatches
35 Days Ago
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35 Days Ago
Added all ladder hatches to the skin viewer
35 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
35 Days Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
35 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
35 Days Ago
Fix rotations on ladders
35 Days Ago
Fix ladder hatches so they pull skins properly
35 Days Ago
Merge from livestock_animals (new icons)
35 Days Ago
Tea icons
35 Days Ago
Pie icons
35 Days Ago
hooked up workshop render settings scripts
35 Days Ago
biofuel_generator_sounds_fix -> main
35 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
35 Days Ago
twitchdropsrender ladder hatches
35 Days Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
35 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
35 Days Ago
Ensure Biofuel generator is silent at idle
35 Days Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
35 Days Ago
merge from main
35 Days Ago
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Rin
35 Days Ago
merge from Crossbow_Arrow_Fix
Rin
35 Days Ago
merge from PregnantUI
Rin
35 Days Ago
merge from pickupnotices_flex
Rin
35 Days Ago
merge from cold_overlay_lingering_fix
35 Days Ago
Merge from main
Rin
35 Days Ago
merge from Machete peg adjust
35 Days Ago
Machete refresh weapon rack peg adjustment
35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
merge from Livestock_animals
35 Days Ago
merge from main
35 Days Ago
merge from skinnable_ladder_hatch
35 Days Ago
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
35 Days Ago
Snap cold overlay to zero to fix lingering post effect
35 Days Ago
merge from main
35 Days Ago
Fix camera path spline getting desyncedm when moving keyframes around.
35 Days Ago
fixed auto turret pitch cover not being in the lod component
35 Days Ago
Fix mortar camera animation not playing in builds
35 Days Ago
Fixing bowless crossbow arrow head rotations
Rin
35 Days Ago
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
35 Days Ago
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
35 Days Ago
Merge from main
36 Days Ago
Merge from livestock_animals
36 Days Ago
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
36 Days Ago
Livestock sale updates: Fixed turret being offered for low quality, meant to be on the high end Added options for high end sales: 2-4 basic bp frags Thompson, custom smg, python, hc revolver Updated wool sales chart, is now about 75% of livestock sales with no guns
36 Days Ago
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled
36 Days Ago
Brioche icon
36 Days Ago
FIx weird animal behaviours around food, and disable food sensing for all animals and critters that don't need it
36 Days Ago
Merge from livestock_animals