123,984 Commits over 4,171 Days - 1.24cph!
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Improved handling of disconnected/sleeping players
Move max range calculation to ServerProjectile. A couple of changes
Improved fishing rod vm while first person spectating
ExplosiveInformationPanel now calculates the true Max Distance to show the user, instead of a semi-fabricated one
Fixed instrument vm's when first person spectating
Update TryFireProjectile comment now that I've tracked down the cause
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Fixed boom box and cassette recorder vm errors when first person spectating
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
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Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
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Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
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Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
Subtracted a couple of shader file changes because of bug.
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Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Allow all water vehicles to transfer to different servers through the ocean
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MLRS UI radius fix. Raycast spacing edit.
Fixed exceptions when exiting a demo while in first person
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
Merge Main -> MLRSUpdates
Skull rock skin worldmodel LOD closer matches rock worldmodel