reporust_rebootcancel

125,759 Commits over 4,109 Days - 1.28cph!

3 Months Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
3 Months Ago
Merge from jungle_update
3 Months Ago
Safety check in UpdateProgress
3 Months Ago
Merge from jungle_update
3 Months Ago
Some better initial rotation handling
3 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Merge from jungle_update
3 Months Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
3 Months Ago
Merge from main
3 Months Ago
Compile fixes
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
3 Months Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
3 Months Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
3 Months Ago
Hide branches when a tree is chopped down
3 Months Ago
Merge from jungle_update
3 Months Ago
Compile fix
3 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
3 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
Hanging vine point now points towards end desintation again
3 Months Ago
Fix 3p player animation speed set to 0
3 Months Ago
Show arrow for all possible destinations when looking at a vine
3 Months Ago
only overwrite death icon when a loadout has a death icon provided
3 Months Ago
Codegen
3 Months Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
3 Months Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
3 Months Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
3 Months Ago
Update manifest
3 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
3 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
3 Months Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
3 Months Ago
merge from outbreak_scientist -> jungle_update
3 Months Ago
merge from fix_tree_tool_init -> main
3 Months Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
3 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
3 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
3 Months Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
3 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)