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129,985 Commits over 4,232 Days - 1.28cph!

2 Months Ago
More sail setup to match art
2 Months Ago
shifted t1 workbench around
2 Months Ago
merge form meta_shift
2 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
2 Months Ago
Player updates for M39 and spray can item updates
2 Months Ago
Sail fixes
2 Months Ago
More cleanup and removing old code.
2 Months Ago
merge from drone_storage_slot
2 Months Ago
Quick commit before vert painting barges
2 Months Ago
Missed some files
2 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
2 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
2 Months Ago
Merge from parent
2 Months Ago
Missions now reward more/better loot
2 Months Ago
Sail deploymennt guide mesh setup
2 Months Ago
PlayerBoat cleanup
2 Months Ago
More dirt added to blue containers
2 Months Ago
Updated sail prefab with artwork
2 Months Ago
merge from main
2 Months Ago
merge from menu_optims
2 Months Ago
Halloween Wallpapers - Initial setup
2 Months Ago
merge from meta_shift
2 Months Ago
Spike trap damage pass
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Spawns
2 Months Ago
Ground spawns.
2 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
2 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
2 Months Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
2 Months Ago
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2 Months Ago
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2 Months Ago
progress on guide mesh rendering improvements
2 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
2 Months Ago
Fix color picker events, upgrade components to look more rust-y
2 Months Ago
Walkway LOD/COL progress
2 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
2 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
2 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
2 Months Ago
UI pages cache their scroll rect components and disable them when invisible
2 Months Ago
Musical instrument and bow updates for entity, hold types and anims
2 Months Ago
merge from main
2 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
2 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
2 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
2 Months Ago
Ground spawn improvements.