reporust_rebootcancel

126,636 Commits over 4,109 Days - 1.28cph!

3 Months Ago
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3 Months Ago
initial jungle ak viewmodel prefab and attachments setup
3 Months Ago
network++
3 Months Ago
Fixed line renderer color not being applied Line fading
3 Months Ago
jungle_update -> Aux3
3 Months Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
3 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
3 Months Ago
boomerang_fixes -> jungle_update
3 Months Ago
Fixed boar as well
3 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
3 Months Ago
Fixed wave fading
3 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
3 Months Ago
boomerang -> jungle_update
3 Months Ago
merge from jungle_update
3 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
3 Months Ago
Submitting coco armour updated skinning and models
3 Months Ago
fix default caustics texture if no WaterSystem instance
3 Months Ago
Cocoknight armor 4K textures and material setup
3 Months Ago
merge from jungle_update
3 Months Ago
Cocoknight armor 4K textures and material setup
3 Months Ago
merge from jungle_update
3 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Hunter vision added to big cat pie
3 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
3 Months Ago
Don't make the vine point at the end destination anymore - confusing
3 Months Ago
Added item mod wearable to cocoknight_armor_torso
3 Months Ago
Missing change
3 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
3 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
3 Months Ago
Added the new distance eye system to the wolf as well.
3 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
3 Months Ago
Re-applied scent emission on wolf2
3 Months Ago
merge from hunter_vision
3 Months Ago
Added scent emission to all animals
3 Months Ago
Cocoknight textures update
3 Months Ago
Better trail merging by looking at segments instead of points
3 Months Ago
Fix failing to save empty blueprints when using resetbp command
3 Months Ago
Finally actually reverted 3 descs updated too early
3 Months Ago
updated vine swinging/descending animations
3 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
3 Months Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
3 Months Ago
ziggurat scene S2P
3 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
3 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
3 Months Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
3 Months Ago
enabled r/w on zipline platform collision models
Rin
3 Months Ago
Reverting 119833
3 Months Ago
merge from main
3 Months Ago
water treatment plant scene tweaks to sewers openings S2P