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139,937 Commits over 4,505 Days - 1.29cph!

2 Months Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
2 Months Ago
Rename helper method
2 Months Ago
Added a bit more dressing to the check in desk room
2 Months Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
2 Months Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
2 Months Ago
Allow players to be looted inside the apartment rooms too
2 Months Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
2 Months Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
2 Months Ago
merge from npc_turret_interference_fix
2 Months Ago
Remove unnecessary check
2 Months Ago
merge from npc_turret_interference_fix
2 Months Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
2 Months Ago
RRP ReflectionProbeEx + vclouds rendering into it
2 Months Ago
stacked terminals blocker WIP
2 Months Ago
Dart mini game animation and event updates
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
2 Months Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
2 Months Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
2 Months Ago
Fixed gestures and misc animations not working
2 Months Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
2 Months Ago
Fixed pixel thin gaps between geometry
2 Months Ago
2 Months Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
2 Months Ago
Merge: from cargoship_bot_replication_fix - Buildfix: expose setter for NetworkPosTickCallback Tests: editor compiles
2 Months Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
2 Months Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
2 Months Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
2 Months Ago
Fix hostile zone trigger not being a trigger
2 Months Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
2 Months Ago
- Swap over to new pool table model - Cleanup - Temp colliders
2 Months Ago
score rows show a max of 10 rows, with wrap around at max
2 Months Ago
Fixed player not spawning
2 Months Ago
Fixed window holes in apartments complex b
2 Months Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
2 Months Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
2 Months Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
2 Months Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
2 Months Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
2 Months Ago
Charity Plushies Outline
2 Months Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
2 Months Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
2 Months Ago
Add TriggerSafezoneOverride to all the apartment prefabs
2 Months Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone