reporust_rebootcancel

111,566 Commits over 3,928 Days - 1.18cph!

4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
4 Months Ago
▄▊█▋▉▍▇█▉ ▆▉▇▆▌ ▌▍▅▌▍█
4 Months Ago
Radiation dart initial placeholder prefabs
4 Months Ago
Merge from river-ocean-transition
4 Months Ago
Merge from map_slope_shading
4 Months Ago
merge from fix_god_fallbleed
4 Months Ago
merge from fix_locker_durability
4 Months Ago
merge from fix_chinookcrate_buildradius
4 Months Ago
More work on jungle ziggurat scene.
4 Months Ago
Merge from main
4 Months Ago
Scene + anim backups
4 Months Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
4 Months Ago
Merge from world_update_2
4 Months Ago
Halve the HLOD distance of both harbors
4 Months Ago
▅▆▄▉▋ ▌▊▌▊ ▊█▊▍▄ ▇▉ ▌▉▉▊ ▊▌▆▉▇ ▉▉▊'▊ ▇ ▋▉▄▊▍▊▇▇
4 Months Ago
Added mission points to divesite D, E, F so diving missions work
4 Months Ago
Allow blueprints to be learned directly from backpack
4 Months Ago
Set static planter wetness client side to full, might solve some flickering issues
4 Months Ago
Fixed extra material pass on small planter, both player placed and static versions
4 Months Ago
4 Months Ago
Merge from fog_motion_fix
4 Months Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
4 Months Ago
3rd person movement stuff
4 Months Ago
Allow wolves to perceive other NPCs through occluders, but not players
4 Months Ago
Have wolves prioritize players that attack them over animals they are hunting
4 Months Ago
Fix bug where wolves were faster than light
4 Months Ago
Reduce the speed at which wolves eat a corpse
4 Months Ago
Add more ai debug toggles to rust editor
4 Months Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
4 Months Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
4 Months Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
4 Months Ago
Movement improvements.
4 Months Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
4 Months Ago
Fixed paddling and above ground pools showing power usage 0
4 Months Ago
merge from localization
4 Months Ago
Disabled the duplicate translation error for now, need a better solution
4 Months Ago
Fixed random typos reported on Crowdin
4 Months Ago
Fixed typos in seed item descriptions
4 Months Ago
▊█▅▉▉ ▋▉▇▌ ▇▌▍▊ -> ▉█▆▄▇▇██▇_▆▄▋▇▅█▊▉▇▆▅█▉
4 Months Ago
PlaceCliffsUniform improvements
4 Months Ago
merge from fix_reserved_slot_kick -> main
4 Months Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
4 Months Ago
Rock formation density improvements
4 Months Ago
traveling_vendor_fixes -> main
4 Months Ago
Attempt to fix get path index ahead NRE
4 Months Ago
More work on ziggurat interior
4 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
4 Months Ago
Motion iteration
4 Months Ago
world_update_2 -> Aux2