129,515 Commits over 4,140 Days - 1.30cph!
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
Fixed oar collision mesh rotation.
Added rope lods to the boat prefab.
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
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Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
merge from cliff_layer_fix
Lighting tweaks and polish
Added speakers at surfers boat shop
Added barrels and crates spawners
Lighting prefabs day/night modulator
Protocol++
Fixed player voice speaker errors
Adjusted transparent scrap icon on research table loot panel
Move global broadcast toggle into fixed update
Clear file storage cache when connecting to a server
Make DamageShowingRenderers class public
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
Update holster position on paddle
Set car window culling mode to Back. Makes it a bit easier to see through
Fix sudden jumps in glossy reflections on car window glass
Merge from wiretoolmeasure
static condle light group prefabs
fishing villages lighting prefabs
boat shops interior dressing end
boat shops interior dressing and lighting backup
water spikes LOD distances optim
Adjusted distance from shore for fishing villages
Improved LODs on pallet box set
LOD distance tweaking on wooden buildings and large walkways / fishing nets
viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
Merge from flare_optimizations
Fix to stop CoverageQueries registering and unregistering too often.
skin approval + pre approval
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Merge from flare_optimizations