127,571 Commits over 4,109 Days - 1.29cph!
Updated palm tree marker data with new system where possible
Presort tree markers by rotation
Move through marker locations in a linear order to eliminate snapping around the tree
Add a new marker data generation system that uses multiple arcs of raycasts to find positions rather than relying on visual mesh vert points (some trees don't have great topolgy to generate good results)
Clean up some duplicate marker datas
Fix terrain topology type
Merge from Main -> Vehicles
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Send player markers in MapMarkers
Hose models and materials
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Manifest + car population edit
Ocotillo and creosote bush polish
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[D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
Fixed wrong asset paths for monument benchmarks
Fixed wrong distance returned from trace.
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[D11] Fix Decal texture being too small when hitting a tree with a rock
Added temperate to UI and protobuf.
Re-ordered quality stats in UI to make more sense.
[D11] Smoke in Outpost material fix.
[D11] Ice Lake 4 Topology changed
[D11] Fix for certain Bandit Camp buildings being rotated 90 degrees.
[D11] + Fixed certain mushroom clusters disappearing at LOD 1
[D11] + Snow_mounds using incorrect LOD system - fixed
[D11] Fix specular on explosives
[D11] Updating Overgrowth Packed Map to partial fix thickness issues.
[D11] Fix Advanced Lootbox Scale
Range latest build - monument nodes added
[D11] Fixed Incorrect Scale on multiple assets
Testing bounds update optimization
[D11] + Fix to issue 3567 - Player struggling to jump due to missing barrel