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125,459 Commits over 4,079 Days - 1.28cph!

6 Years Ago
ReportPlayer include people from our recently played with list SteamFriendList, SteamUserButton - request the player name and refresh if it if's [unknown]
6 Years Ago
usability tweaks
6 Years Ago
Launch site range_rails baked LODs
6 Years Ago
[D11] Spelling mistake
6 Years Ago
F7 opens new report dialog instead of website
6 Years Ago
Added client.reportbug
6 Years Ago
Fixed spelling in reportPlayer success message
6 Years Ago
[D11] See if this Jenkins change works
6 Years Ago
ReportBug dialog
6 Years Ago
ButtonGroup tweaks
6 Years Ago
Fix for blurry player preview
6 Years Ago
[D11] Vertex shader LODs added to assets in Structures\power_substation
6 Years Ago
[D11] New delayed group destroy code.
6 Years Ago
bandit_town S2P
6 Years Ago
covers LOD2 double sided to help with lighthing
6 Years Ago
Windmill/Windmill_small/Windmill_static baked LODs
6 Years Ago
More excavator
6 Years Ago
Fixed errors in Cliff shader
6 Years Ago
Biome Tint SFs naming
6 Years Ago
Edited prefabs for Rocket/Rocket_a and created LOD for minecart_a_loot in train wagons
6 Years Ago
Updated ASE to 1.7.1.04
6 Years Ago
Updated biome tint SF + added biome tint masked SF Tweaked shore wetness SF Regen all shaders
6 Years Ago
[D11][#2676][#2857] Disable D11_OPTIMIZE_SKINNEDMESH_COLLISION
6 Years Ago
[D11] Modified Jenkins build
6 Years Ago
[D11] [TEST] additional items for building test
6 Years Ago
Nicer result text Subject needed
6 Years Ago
Quadtrangulated meshes for LODs. in Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons
6 Years Ago
Report to api
6 Years Ago
Death screen report open new dialog
6 Years Ago
Scene & mat
6 Years Ago
Restore ProjectVersion.txt
6 Years Ago
Phrases
6 Years Ago
[D11] [TEST] additional items for testing pvp
6 Years Ago
Restored demo.timescale
6 Years Ago
Fix client compilation
6 Years Ago
merge from Halloween_2019
6 Years Ago
merge from Halloween_2019
6 Years Ago
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6 Years Ago
RustEditor can now scroll Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
6 Years Ago
Better marker scaling
6 Years Ago
Basic working health sync between physical modules and their items
6 Years Ago
Better raycast targets on vending machine cluster
6 Years Ago
Fixed death screen not populating properly when loading into a game where the player is dead Client now requests respawn info if dead
6 Years Ago
Move show model/hide model methods
6 Years Ago
Fixed modules that were missing model settings and rebuilt manifest.
6 Years Ago
WIP fix for players sometimes being removed from teams when they die
6 Years Ago
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
6 Years Ago
Comments, plus test module update
6 Years Ago
Fixed toggle buttons being hard to click
6 Years Ago
Model visibility info edit