reporust_rebootcancel

130,374 Commits over 4,140 Days - 1.31cph!

6 Years Ago
Minor fix
6 Years Ago
Chassis spawn at max health, only damage modules
6 Years Ago
▍▅▌ █▊▊▅▌ ▄▌▉ ▉▅▇▆▄▋▍ ▇▋ ▇▊▍▍ ▊█▄▊▅▌▆
6 Years Ago
█▍▅▆ ▆▋ ▊▇▍█▋▋▉▌ ▉█▆▇▇█, ▆█▋▊▉▋▅▄▌ "▄▌▋█▋▌▆▄▆▋▆▇▌▇" ▅▇█▌ ▊▆ ▋▊▍▌
6 Years Ago
▍▊█▄▋▍ ▆▌ ▋▅▄ ▍▌▇ ▌▌▌▊ ▇▄▅▅ ▉▆█ ▅▇█▉▆█ █▄ ▋▉▅ ▆▊▉▊▉▉ ▋▄ ▌▉█ ▊▅▊▉▉▄▌▅▋▄▅▉ ▊▊▋ ▇▉▊▊▌▄, ▌▊▉ ▆▅▊█▉█▉█ ▍▊▊▇▍ ▊▍▇▅▊▋, ▅▅▄▍▄▌ ▆▆▇▆▊ █▌ █▄▇▇█ █▉▇█▊▊▍▍█ ▇▌▊▆ ▊█▄▉█▆▆ ▉▉ ▇▅▅ ▆▆▆ ▌▌▌▇▉▍▋▄█. ▊█▇▍▅▇▌▇▋ ▍▍ ▍▌▍ ▊▄▅▌▌▆▅▇█ = ▇▋▄▉██▄▇▍█▉() ▌▍▌▇█▅█▌█ ▆▇▇▄ ▍▆▇█.
6 Years Ago
Merge from main
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Fix double spawning modules on loading saves
6 Years Ago
Craters new build - island shape improvement
6 Years Ago
Canyon new build - island shape improvement
6 Years Ago
HapisIsland_new tweaks
6 Years Ago
turret crouch exploit fix
6 Years Ago
mgl/rl turret nerf turret now aims at portion of player above water if possible
6 Years Ago
[D11] Optimise VolumeManager update by about a half by being more intelligent about restoring defaults only when necessary instead of every frame.
6 Years Ago
samsites drop ammo
6 Years Ago
first pass at vehicle sounds
6 Years Ago
turret drop fixes
6 Years Ago
bugfixes
6 Years Ago
skin approval
6 Years Ago
merge from autoturret_2
6 Years Ago
protocol++
6 Years Ago
compile fixes
6 Years Ago
merge from main
6 Years Ago
fixed turret weapon rotations added arc support fixed fractional reloading always activate item mods
6 Years Ago
Merge from hitboxes
6 Years Ago
Fixed "back hits" and zero thickness bug.
6 Years Ago
▅█▍▆▍ ▌▉▆▍▌▉▄▄▋ ▇█▋▉▌▋▌▊▆ !▄▄▋▄▇ ▇▍▅▍▍▇▇▌▋▅▅█▇▆▆▋▌▄▋ ▋▋▇▅▋▅ ▊▅█▅▍
6 Years Ago
▊▉ ▌▊▉▆ ▆▋▊, ▋▇▊▍▅▆▊█▋▋, ▉█▍▋▄▋▌█ ▉▉▉ ▄▅▋▆▆▊
6 Years Ago
Converted the ParticleSytemIK update to a IParticleSystemJob
6 Years Ago
Merge from hitboxes
6 Years Ago
Fixed missing physics mats
6 Years Ago
Merge from main
6 Years Ago
Boilerplate for benchmarking a bunch of effects.
6 Years Ago
Show water ml consumption on crosshair info.
6 Years Ago
Added missing Terrain Placement Map script to some of the new levels
6 Years Ago
More water + yield calc wip and a bit of refactor. Removed some more unneeded code.
6 Years Ago
HapisIsland_new scene, initial build, monument nodes Range backup
6 Years Ago
[D11][Gameplay][#3540] No hint string for drinking is activated near frozen lakes
6 Years Ago
[D11][#3295] Reduced shadow warnings which massively improves framerate with campfires on PS4.
6 Years Ago
[D11] Cap fog at 15% minimum
6 Years Ago
[D11] Fixed Floating Assets in Powerplant + Train Wagon Incorrect Material
6 Years Ago
[D11][UI][#3573] Translate osk messages [#3578] Adjusted leaderboard headers to avoid text overlap
6 Years Ago
Changed socket placement checks to use new growable entity instead of the old plant entity. BaseRidableAnimals now eats growables instead of plants.
6 Years Ago
Using CDN to access the Rustworks configs (ex. maintenance mode)
6 Years Ago
[D11] HudElement clean code
6 Years Ago
[D11] Fix for Lantern Glass
6 Years Ago
[D11][UI][#3563] Slow healing items show a visual for where the player will heal up to on the healthbar
6 Years Ago
codegen
6 Years Ago
merge from main
6 Years Ago
Vehicle lift now uses the new animations. Removed obstruction check since it's so low now anyway. Replaced coroutine with Facepunch Invoke.