125,211 Commits over 4,079 Days - 1.28cph!
[D11] Delayed Entities optimsations
Renamed to ProceduralMapTesting
Added to build scenes list
Renamed to ProceduralMapTesting
Added to build scenes list
[D11] [UI] Outpost Respawn visual adjustment.
[D11] [UI] Outpost Respawn visual adjustment.
[D11] [UI] Fixed respawn screen error.
[D11] [UI] Fixed respawn screen error.
Updated loading screen tips
Updated loading screen tips
Fuel generator now uses fuelsmall panel
Fuel generator now uses fuelsmall panel
Hapis Lake fix for map makers
Hapis Lake fix for map makers
Custom marker for team leader markers
Custom marker for team leader markers
Move chassis and module models to client only.
Move chassis and module models to client only.
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
Don't destroy vehicle anymore at 0 health
Don't destroy vehicle anymore at 0 health
Merge cleanup
Tweak hackable crate and shop marker icon sizes
Merge cleanup
Tweak hackable crate and shop marker icon sizes
Switch vehicle model to the destroyed model when at zero health
Switch vehicle model to the destroyed model when at zero health
Add placeholder destroyed models to modules
Add placeholder destroyed models to modules
Don't show map markers on respawn screen
Don't show map markers on respawn screen
Run a map scale update immediately to fix the marker popping
Run a map scale update immediately to fix the marker popping
Enforce id's for notes for colour consistency
Serialise MapNotes properly
Enforce id's for notes for colour consistency
Serialise MapNotes properly
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Added a bit more control to RendererLOD editor
Added a bit more control to RendererLOD editor
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene