reporust_rebootcancel

125,227 Commits over 4,079 Days - 1.28cph!

6 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
6 Years Ago
Working on converting mesh replacement system to new system.
6 Years Ago
Working on converting mesh replacement system to new system.
6 Years Ago
[D11] updated 9 LODs in compound scene
6 Years Ago
[D11] updated 9 LODs in compound scene
6 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
6 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
6 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Adjusted progress bar visuals.
6 Years Ago
[D11] [UI] Adjusted progress bar visuals.
6 Years Ago
Temporary tinfoil hair fixes
6 Years Ago
Temporary tinfoil hair fixes
6 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
6 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
6 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
6 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
6 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
6 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
6 Years Ago
[D11] [UI] Fixed incorrect death icon on map legend.
6 Years Ago
[D11] [UI] Fixed incorrect death icon on map legend.
6 Years Ago
Harvesting heli gibs no longer marks players as hostile
6 Years Ago
Harvesting heli gibs no longer marks players as hostile
6 Years Ago
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
6 Years Ago
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
6 Years Ago
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
6 Years Ago
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
6 Years Ago
RustToHDLitMaterialUpgrader
6 Years Ago
RustToHDLitMaterialUpgrader
6 Years Ago
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
6 Years Ago
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
6 Years Ago
Industrial Water Tower LODs rework
6 Years Ago
Industrial Water Tower LODs rework
6 Years Ago
6 Years Ago
6 Years Ago
Codegen
6 Years Ago
Codegen
6 Years Ago
Merged from main
6 Years Ago
Merged from main
6 Years Ago
Undone
6 Years Ago
Undone
6 Years Ago
Add and use hoverloot keybind
6 Years Ago
Add and use hoverloot keybind
6 Years Ago
Merged from main