125,227 Commits over 4,079 Days - 1.28cph!
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
Working on converting mesh replacement system to new system.
Working on converting mesh replacement system to new system.
[D11] updated 9 LODs in compound scene
[D11] updated 9 LODs in compound scene
[D11][UI] First part of selected item panel change, Stats and description panels implmented
[D11][UI] First part of selected item panel change, Stats and description panels implmented
[D11] [UI] Fixed missing loading sprite on player inspect panel.
[D11] [UI] Fixed missing loading sprite on player inspect panel.
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[D11] [UI] Adjusted progress bar visuals.
[D11] [UI] Adjusted progress bar visuals.
Temporary tinfoil hair fixes
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
Remove AdditionalShadowData component in PrefabPreProcess
[D11] + Harbour removal of objects/manifest/scene to prefab
[D11] + Harbour removal of objects/manifest/scene to prefab
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
[D11] [UI] Fixed incorrect death icon on map legend.
[D11] [UI] Fixed incorrect death icon on map legend.
Harvesting heli gibs no longer marks players as hostile
Harvesting heli gibs no longer marks players as hostile
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
RustToHDLitMaterialUpgrader
RustToHDLitMaterialUpgrader
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Industrial Water Tower LODs rework
Industrial Water Tower LODs rework
Add and use hoverloot keybind
Add and use hoverloot keybind