124,783 Commits over 4,079 Days - 1.27cph!
Rework keys input again
Add dedicated keybinds for sharps (but leaving them unbound by default)
Add/hook up sharp notes for guitar
[D11][GC] Put light lod allocations back in, there is a problem.
Line points are now stored as Vector4's, store line slack amount in w value
Slack is now calculated per line point
Increased line detail/tesselation
Added some line slack to the airfield lines
Added gizmo handles to adjust line slack
Added modular vehicle model mockups to my little test map, plus terrain edit
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
World serialization uses IL2CPP-compatible format
World transfer uses same data format as world serialization
[d11][GC] Removed various main loop GC allocs
Added Timeline
Added TickRendererer
Added TimeRuler
[D11][#2508] Fixed crouching state only working on the first frame of crouching
[D11] [UI] UI Sprites added to Share Content bundle. Small texture property tweaks to assets.
[D11][UI][#2528] Fix for crash when dumping from inventory [#2505] Vending machine will show administrate option over rotate option.
Expose instrument bindings in options
Made IconEditor a propertydrawer with dropdown
Dropdown stays on screen
[D11] [#2495] Removed floating keycard when in firstperson
[D11][UI][#2487] Fixed issue with the itemicon corner icon
[D11] Corrected debug string in 'Continue Game' menu
Added tooltip delay slider to UI options, save the convar.
Cherry picking cs:37752 - Fixed duplicated networkables in demo mode
[D11][#2468] Fixed issue related to been able to use head look while aiming down sights
[D11][UI] Cleaned up Gameoptions ui
[D11] Main Menu Loc. strings for when disconnected from Rustworks
[D11][UI][#2509][#2510] Fixed HUD ordering issues
[D11][UI] Fixed quick chat colour text not changing
[D11] Removed debug strings.
[D11] [UI] Quick chat texture colour re-styling.
Guitar and trumpet note samples and hookup
Added a small fast-starting test map for my own testing, similar to the existing Playground scene, but without the invisible "cubicles" etc.
Show an actual line renderer when setting up line points
All entity output lines are in local space
Fixed snapping not respecting local space
Wiring tool converts points to local space
Enable line renderer on pre-placed lines regardless of LOD state
Global item tooltip test. Added convar for tooltip ui delay.
Fixed keycard not respawning at abandoned cabins
Terrain Revamp - Phase 1 files backup
Fix some errors when snapping while there are no points
Lines built with tool are now saved and loaded in local space (added an extra local space bool to data)
Line tool will automatically flag a line as local space, manually updated the existing airfield lines
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
Converted remaining areas of the cargoship.
Native water system backend is server only (temporary workaround)