127,965 Commits over 4,109 Days - 1.30cph!
[D11][UI] Stream privacy options for front end and in game
[D11] Set teleport position from in game map
Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
Texture array creator auto-sort on drop
[D11] [UI] Implemented player profile navigation prompt in leaderboards page.
[D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
[D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
[D11] [UI] Fixed erroneous translation keys for leaderboards menu.
[d11][SkinnedMeshCollision] Tighter broadphase primitive( capsule ) + baseline optimisation ( short circuit the skinned mesh test all-together )
[D11] Debug save/restore save position
UpdateSubscriptions profiling
[D11][#2408] Fixed floating bota bag on xbox
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
Move unimplemented folder so it doesn't get bundled
[D11] [Audio] Merge with main
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
Arid prefab variants of temperate clutter rocks
improved temperate color gradient ramp and rock14 low frequency albedo texture
removing repeating pattern from rock_14
More arid/temperate rock formation models, cols, prefabs
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection
Added a Cliff_Basic shader without triplanar for cheap clutter rocks
Deleted unused (Developer/Calibration)
[D11] Update game manifest and asset bundles to fix missing assets.
Faster and more reliable "Tools/Steam Inventory/Download Skins"
[D11] more changes/fixes for D11Gamepad
gesture animation sound import settings
Fusebox texture fixes.
Scene backup.
Electrical box conversion.
Scene backup.
Vat fix.
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
SSR smoothness threshold 0.75/0.80
sam site fix
launch site scene2prefab
Cloning vat & hobobarrel fixes.
fixed copilot able to access minicopter fuel