123,879 Commits over 4,079 Days - 1.27cph!
[D11][UI] Fix for Crash when opening inventory.
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
[D11] [UI] Applied changes to prefab.
[D11] [UI] Submit meta-file for loading screen.
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
removed the errant wood beams from water junk piles
Tweaked waves and foam until proper fix: longer waves, less frequent & softer foam
Fixed oil rig lights pulsing intensity after switching culling state
Fixed oil rig distance flares not turning off during day time
[D11] [UI] Fixed Loading Screen tips being incorrect. Added new translations for loading screen hints. Adjusted layout of loading screen.
[D11] Prevent DeathScreen from being stuck on screen if leaving a game with it open
[D11] Various optimizations of the uiinventory and lootpanels enabling and disabling
Adds change item sfx (it really quiet though)
[D11][Tutorial] WIP, singleplayer manifest file, updated tutorial map
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Fix for issue #1095, changed how objectives are set to prevent stuck tasks
[D11][Tutorial] Added helicopter flyby when leaving cave
[D11] Enable SFX precache
terrain conveyor belt tweakage
[D11] PS4 Trophy description change
[D11] DTLS plugin release builds added as default.
[D11] Removed flags from server info on a number of pages, and reformatted the Find/Join Games page a little on request of Design
[D11] [UI] forgot to add the new vital bar prefab file
Adds SFX for sliders in FE
Adds SFX for sliders in FE
End of greybox
Excavator scene re-organisation
Terrain dressing base
[D11] Fix achievement when killing scientist with rock
[D11] Player game data save changes - client side achievement fixes
[D11] Server side achievement fixes
Prevent RandomDestroy objects from being considered for instancing
adds info panel sfx for join server
adds info panel sfx for join server
[D11][Tutorial] Fix for issue #1032, objectives will overlap when moving between inventory and crafting screens
Experimental SFX precache for Adam to try
Experimental SFX precache for Adam to try
[D11] DTLS reliable-order message handling integrated.
[D11][Tutorial] Changed loading order of scenes during game setup
Tidied up world spawn pool and pool grouping stuff
[D11] DTLS reliable-order resend message handling in the Unity API.
Fix for MeshLOD creating empty renderers, reverted bad commit of gameObject -> rootObject (causing planter placement issues)
[D11] [UI] made the thirst bar flash when you try to sprint but you're too thirsty