127,177 Commits over 4,109 Days - 1.29cph!
Fix for tree skins being inactive (which was causing missing palm trees)
Combined reverse fresnel opacity w/ vertex alpha in Particles/VertexLit Blended Custom
Added per-vertex reverse fresnel opacity option to Particles/VertexLit Blended Custom
[d11][Audio] Some mixer tweaks and fixed missing audio from the CH47 Chinook
chinese lantern sound improvements
[D11] [UI] fixes to the map controls
pump shotgun has slightly less zoom
[D11][UI] Removed unused UI elements
Muzzle flash performance test convar
[D11] Added FavoriteServerList
[D11] [UI] Fixed ping indicator, added description to server info hooks.
[D11][UI] Added options for UI scale and UI opacity. Removed unused option
[D11] Added missing commers to LOC file
Added trophies and better hint strings for certain options based on Matt's feedback
[D11][Tutorial] fix for converting scene to map
[D11][Tutorial] merge from console #
33673
[D11][Tutorial] merge from console #
33624
[D11] Adds FE music slider functionality
[D11] Adds FE music slider functionality
Changes frontend music to use its own mixer channel
[d11][Audio] Removed old FP mixer to make managing channel assignments more clear. Updated D11 mixer to add FE music slider. Fixed APC Audio
[D11] latest audo changes
[D11] Sets audio slider defaults to 1.0 as per request
[d11][Audio] Updated Manifest
[d11][Audio] Fixed missing channel assignment from the music manager
[D11][Tutorial] Merged over UIInventory hints and objective overlapping fixes from old tutorial branch
Pass on game creation screens.
[D11] More changes to CrossVoice project files to copy DLL's to correct places
[D11] [UI] Added Time of Day stat to server info popup and hooked it up with server informaton. Adjusted formatter to correctly display time based on culture info.
[D11][Tutorial] Fix for lookat menu options not appearing when looking at object
[d11][Audio] Hopefully asset bundle fix for red text on audio.
[D11] Added PlayFab stats "harvest.resource" as total resources harvested
Fall back to probex when world reflections = 0