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123,883 Commits over 4,079 Days - 1.27cph!

11 Months Ago
S2P junkyard and launch site as they also used the offending walkway prefab
11 Months Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
11 Months Ago
Fixed bike instrument light z-figting
11 Months Ago
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.
11 Months Ago
Merge from spectator_team_fix
11 Months Ago
Another attempt at fixing the spectator display showing incorrect team member names while spectating Also made a small performance improvement
11 Months Ago
Merge EditorExtras -> main
11 Months Ago
- ▉▊▊▄▊▋ █▉▌▅ ▉▇▄▍, ▇▆▊▉▋▅▆ ▅▆▇▅▍█ ▇▊▉▇▉█▆▌▉ ▆▇ ▉▄▆▌▊▇▆ - ▋▇▄▉▌█ ▍█▊ ▄██▇▌▊▇▅ ▍▆▌▄ '--▍▋▅▋▄▇-▄▋▌█▉▌▄█▉' -> '-▇▋▌▅▇▄-▌▆█▅▌█▌▋▅' ▍▇ ▉▆ ▌▊▍▋ ▋▅-▍▋▋▊ ▌▊▆█ ▄▍█▅▄ █▍▅█▊▊▅ ▌▅▍▋▉▅▆▌▊
11 Months Ago
Store the last code entered into a code lock in player prefs so it gets saved between servers and between client restarts
11 Months Ago
Merge from travelling_vendor/dynamic_pricing Summary: vending price changes now take place in real time and will occur every 5 hours by default (was tied to in-game time and was happening 4 times an hour)
11 Months Ago
Dir tweaks, asset reconfig
11 Months Ago
General layout tidy-up
11 Months Ago
Moved the Loadouts section to the bottom since there are so many loadouts now
11 Months Ago
Fixed the 'LOADOUT' section making the editor window want to be very wide
11 Months Ago
Decouple dynamic pricing entirely from in-game time, now operates off real time Renamed IntervalHours to PriceUpdateFrequency, defaults to 5 hours (this will also ensure the new defaults roll out next month) Add npcvendingmachine.addHours for testing now that env.addtime will no longer affect npc vending prices
11 Months Ago
A couple of minor adjustments to the editor
11 Months Ago
Added a section in the editor that allows enabling a CLIENT+SERVER physics testing mode
11 Months Ago
Added NPCVendingMachine.UseRealTime toggle, will use the system clock instead of the in-game clock when adjusting prices Recommend adjusting IntervalHours down dramatically when using this option so that prices don't take 5 real time days to adjust (setting this to 5 would match the current behaviour) If changed at runtime resetDynamicPricing should be called afterwards to resync the pricing to the new clock This would also have a side effect of making prices adjust while the server is offline - prices will be processed to make up for the missing time when a server is booted up again
11 Months Ago
Fixed bad spacing in the Game section
11 Months Ago
Merge from main
11 Months Ago
merge from tincan_alarm
11 Months Ago
Added prevent building volumes to the junkyard car shredder
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
coastal rocks decor modifier size tweak
11 Months Ago
File name cleanup Jutting cliff prototype Large coastal rock prototype
11 Months Ago
Updated spawn settings for variety of cliff generators
11 Months Ago
Improved the wire deployment checks to reject any placement in prevent-building volumes, except for monument root volumes
11 Months Ago
Moved harbor containers prevent building volume to client/server
11 Months Ago
Ensure static office lift and player lift have same whitelist
11 Months Ago
More debugging Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
11 Months Ago
Prototyope smooth path following for the wolf, hook hit anim
11 Months Ago
Merge from qol_print_memory_improvements -> main
11 Months Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
11 Months Ago
Created whitelist system to allow only certain vehicles to be accepted in an elevator
11 Months Ago
added sit_dpv mountpose
11 Months Ago
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
11 Months Ago
exported wolf run hit 3 rm animation
11 Months Ago
Fixed ruin wall caps to reduce overhand and improve blending
11 Months Ago
added some more convar helper functions for ragdoll testing
11 Months Ago
Update: Making Pool.Free capable of "deep freeing" Motivation: Since we're getting rid of custom "FreeList" calls, then we should also remove FreeListAndItems, the last custom func in the "Free" set. - Collections-related Free overload now can deep-free - calling Free on all elements of a collection. - Marked FreeListAndItems as obsolete (with error) and piped it over to Free overload - Updated 4 callsites of FreeListAndItems to use Free(T, true) instead Tests: built all targets.
11 Months Ago
Bike Cargoship Parent -> Main
11 Months Ago
Cleanup logs
11 Months Ago
Option to stop unity play mode on completion.
11 Months Ago
Option to automatically open the render output root folder in explorer/finder when batch rendering has finished. User definable output fulder name. Added a context menu to open render folder.
11 Months Ago
Update: Further constraining Pool - Step 3 Now that all usecases of Pool's API have been redirected to new methods, I can further constrain and annotate the API. - Further constrained all container-like Free overloads to only accept ref-types with default ctor and IPooled interface - Marked FreeList<T> as obsolete (with errors) and piped it into FreeUnmanaged overload (this is dangerous/leaky, but I've updated all existing calls to Free/FreeList) - Marked ClearList as obsolete (with errors) - also inlined it's logic at the only callsite in the project - Removed Clear call from GetList, since now we always clear lists via overloads - Removed checks from main Free overload Tests: built all targets. No runtime tests. Ran around on CraggyIsland in 2 player multiplayer, did minor spawning of items, constructions, shooting, player damage.
11 Months Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
11 Months Ago
Automated lighting config can now be enabled/disabled at batch and individual item levels. Put text area for URL pasting at the top of the inspector area.