114,114 Commits over 3,959 Days - 1.20cph!
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
Added Nacho's small backpack art
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
viewmodel prefab updates, skinned wires & updated base model, added admire anim
Fixed bugs with marker display.
Old markers are now resused.
Internal default shelter count stored.
Removed various debug checks.
Cleaned up code.
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
Cleaned up on destroy code.
Fixed marker display.
Markers are now updated on destroy correctly.
Fixed issues with double adding to limited list.
Made "parachute" solid ground checks & underwater checks only apply to parachutes
Redone limited shelter list setup for removal/addition
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
Removed reliance on owner id
Prevented client error on join. Ensured key exists in list before checking count.
WIP 3rd person anim code.
RPC tweaks/checks.
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly
Max weight 1kg per slot and only apply 50% of the weight of each item inside
stopped vm casting shadows
added 3p anims & updated override controller
speargun entity offset fix
3p anim and override controller updates
Merge from metal_detector
merge from sky_lantern_height_fix
merge from nvg_fisheyedistortion_fix
merge from cactus_vs_scientist
merge from switch_passthrough_fix
merge from waterpump_grav_combiner_fix
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Diving tank now goes in backpack slot
Diving tank still conflicts with chest armor slot
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick
The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point
This should have no impact on the splitting behaviour, it just spaces it out over more time
Redone and broke shelter map markers again
When backpack is dropped on ground add weight of items inside it to backpack
This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
Fixed client build issue - still to fix marker loading
Merge from reduce_held_entity_item_counts
Further adjustments to overall vendor list
Add -noconsole command line option to disable the console handling on windows dedicated servers
Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
Aspect ratio fitted scrollview