reporust_rebootcancel

123,878 Commits over 4,079 Days - 1.27cph!

11 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
11 Months Ago
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11 Months Ago
11 Months Ago
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11 Months Ago
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11 Months Ago
▋▊▄▄█▆ ▄▆▄▌▌ (▍▉▄▌▅ ▆▄ ▌▅▆▉▌▉ ▉▅▌ ▋▇▍▄▆▉▅ ▄▌▇██▊▌▊ ▉▌▋▋ ▌▆▍▋ ▅▋▍▌ ▄▆▌▉▉▇▇▆▌ ▅▌ ▉▇█▍▄▌▋▊ ▅▇▉ ▄▄▋, ▋▇▊ ▌▊▌▆▇▊ ▅▌▄▌▍ ▅▆▉▌█▄▆ ██▆▌▍█ ▅▌ ▉█ ▅▋▋▌▍'▊ █▆▆▉▆▊ ▇▄▄▄ ▋▉▌▋▋▊ ▍█▆▌▇▄▋█▅█▅▊▊▆▄ ▅▅▉ ▅▉▅█)
11 Months Ago
added road rejection to jutting cliffs
11 Months Ago
Have wolves only fall over on headshots
11 Months Ago
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11 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
11 Months Ago
wip/test changes
11 Months Ago
exported wolf run hit left and right animations
11 Months Ago
Elevator vehicle merge -> main
11 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
11 Months Ago
extra jutting cliff prefab
11 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
11 Months Ago
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11 Months Ago
Entity Leak Fix -> Main
11 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
11 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
11 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
11 Months Ago
re-enabling animation speeds for DPV
11 Months Ago
Added head.male.average
11 Months Ago
Ignore colliders excluding player movements when running auto crouch
11 Months Ago
merge from EntityLeakFix
11 Months Ago
merge from main
11 Months Ago
merge from codelock_playerprefs
11 Months Ago
merge from dome_collider_fixes
11 Months Ago
merge from industrial_adaptor_movement
11 Months Ago
merge from SBToolCupboard
11 Months Ago
merge from main
11 Months Ago
adjusted serverside player colliders while ragdolling
11 Months Ago
updated wording
11 Months Ago
jutting cliffs progress
11 Months Ago
merge from main
11 Months Ago
Merge from main
11 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
11 Months Ago
Industrial storage adaptors no longer block player movement
11 Months Ago
Merge from block_dof_playback
11 Months Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
11 Months Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
11 Months Ago
Scene progress
11 Months Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
11 Months Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
11 Months Ago
S2P junkyard and launch site as they also used the offending walkway prefab
11 Months Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
11 Months Ago
Fixed bike instrument light z-figting
11 Months Ago
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.
11 Months Ago
Merge from spectator_team_fix