reporust_rebootcancel

114,067 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Reduce crafting times by 75% while in tutorial
1 Year Ago
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
1 Year Ago
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks) TutorialBuildTargets can now detect redirect skins
1 Year Ago
Ensure backpack panel is disabled when it is transparent
1 Year Ago
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe" Update dialogue for NPC in build base convo to more accurately reflect where the base is now Update soft side help text to mention x shaped structure Capitalise bandage on kill the bear mission
1 Year Ago
Fade out player name, underwear pick icon & protection values instead of instant disappearing
1 Year Ago
Merge from main
1 Year Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
1 Year Ago
Switch from Lerping to animation curves when opening UI
1 Year Ago
Skin bundle update
1 Year Ago
Fixed scrollview with flexbox
1 Year Ago
▋▊▅▊▄▄▉█▅▄▇▊▄ ▄▆▌▌▍ ▉▌▊▄▆
1 Year Ago
▍▊▆▄▇ ▅▍▌▄▋▌█▇▆▇▆▋▇▄▆▇ ▌██▅▌▍ ▋▉█▉▆▅: ▊▊▊ █▆ ▅█ ▋▆▄ ▉▇ ▇▍▅█▇▄▄, ▍▅▋▄▆▌▍▉ ▆▅ ▇▉ (▆▉▆▋▉▊▌▉▆▊ ▉▅)
1 Year Ago
merge from texture-memory-review2
1 Year Ago
▌▅▌▉█ █▄▌▋ ▄▇▌▄▅▍_▄▍▅▍█▅▇_▄▋▍
1 Year Ago
▇▌▅ ▇▍▉▉▇ ▊▊▊▄▇ ▊▆▇█ ▉▍▅ ▍▅▌▇▌▌▇ ▍▋▄▇█▍ ▊▊▉▍▅
1 Year Ago
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
1 Year Ago
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks Fixes NRE when making sure the console handling is turned off
1 Year Ago
▊▅▌ █▍▊▉▌▉▇▍▄▅▍▍▋▋▍ ▋▊▋▍▇▆▍▄ ▊▇▆▋▄ ▄▇▇█ ▅█ ▄▅▉ ▉▍▅▆▄▋ ▌▍▆▋▊▊▆▊ ▇▋ ▋▊▉▌▄▆▊▋▆▌
1 Year Ago
added wind to rope bridges
1 Year Ago
Condensed check down to just checking if there are any markers - not bothering about active state
1 Year Ago
compound level flow update (rooftop rope bridges)
1 Year Ago
netting_b texture set rope bridges set WIP models
1 Year Ago
decal layer 1 for graveyard fence
1 Year Ago
orange van pink mat fix
1 Year Ago
tweaked rope ladder wind adherence (lower)
1 Year Ago
Item drop player remains placeholder models
1 Year Ago
Prevented shelter markers persisting between servers
1 Year Ago
Optimized another 90 textures
1 Year Ago
▅▇▌ ▅▍▆▊▌▄ ▍▆█▇▉▍▆▆ - ▉▅▌▅'▄ ▍▆▍▆█ ▍▋▊▊▌▆▌█▆▍ ▇▊▆ ▆▇▋▍█▅▄ ▊▆▅▇▊▊▉.
1 Year Ago
Chanfed backpack icons to HQ compression
1 Year Ago
Merge from main
1 Year Ago
Loot wip
1 Year Ago
Twitch Drop Render scene updated with test scene
1 Year Ago
Merge from main
1 Year Ago
merge from 3p_speargun_offset_fix
1 Year Ago
merge from teleport2marker_improvements
1 Year Ago
merge from mesh-memory-review
1 Year Ago
merge from 3p_eject_shell_fx_missing_weapons
1 Year Ago
merge from analytics_more_gpu_info
1 Year Ago
▅▉▌▆▉ ▅▆▆▆█▇█ ▉▊▌▍▊▆▉▍▄▇▅ ▅▋█▊▊▇▅▅▋▄ ▇█ ▆▌▋▋▅▉▍ ▉ ▇▇▌ ▅ (▆▄▅▊▆/▍▍▋▋█) ▊▉▄█▊▍▄ ▆▉█▆▅▉▄▍ ▉▇█▅▌▋▌▌▆▇ ▊▆█▍▋▅▉▊▌▆ ▅▊ ▋▍▄▉▄▌█ ▍
1 Year Ago
▉▉▍▋▇▄▅ ▋▇▌▅▍ ▋▍▍▉ ▊▍▇ ▆▅▊▍▋▄▍▊ ▇█ ▉▊▍▅▅▄▍_▄▍▉_▅ ▅▄▉▉▊▋▌▅▇▅ (▌▅▌ █▇▌▉▅▋█ ▇▌ ▇▌▆▆ ▋▊▍▍█▋▇▅▄ ▅▄▇▅▆▅█▍▆)
1 Year Ago
▍▆▆▉▍ ▅▋▆▆▉ █▆▄█ ▆▍ ▆▇▇▌▄█ ▋▇▍▆▋ ▋▅ ▊▆▊ ▋▅▊▍▆ ▆▇▊█▋▄█ ▅▌█ (▅▆▄▋▊▅ ▆▅▉'█ ▌▊▊ ▇▍▅▉▆▋█▍▋▆ ▊▍▍▋█▆█ ▆▆▄▌▊█ ▅▍▉▉▉▍ ▅██▊▋▆█▊█▅▇, ██▇▍▇▋ ▋█▌▌ ▅▅ ▉▉▌ ▋▉▍▊▊ ▆▍▄▊)
1 Year Ago
Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
1 Year Ago
Fixed bardoors loading in the incorrect location, sometimes when entering network range on the client and sometimes when loading a save on the server
1 Year Ago
More timeline tweaks
1 Year Ago
Use a pooled list for triggersOnDeath
1 Year Ago
Add UNITY_EDITOR area in Buoyancy
1 Year Ago
Show paddle tutorial prompt the whole time the player is in the kayak
1 Year Ago
Fix diving tanks replacing backpack when picked up (ideal slots tedious) Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use