114,067 Commits over 3,959 Days - 1.20cph!
Reduce crafting times by 75% while in tutorial
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks)
TutorialBuildTargets can now detect redirect skins
Ensure backpack panel is disabled when it is transparent
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe"
Update dialogue for NPC in build base convo to more accurately reflect where the base is now
Update soft side help text to mention x shaped structure
Capitalise bandage on kill the bear mission
Fade out player name, underwear pick icon & protection values instead of instant disappearing
Prevented vendor listings stretching to fit whole section
Reduced font sizes
Realigned scrollbar
Switch from Lerping to animation curves when opening UI
Fixed scrollview with flexbox
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merge from texture-memory-review2
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Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks
Fixes NRE when making sure the console handling is turned off
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added wind to rope bridges
Condensed check down to just checking if there are any markers - not bothering about active state
compound level flow update (rooftop rope bridges)
netting_b texture set
rope bridges set WIP models
decal layer 1 for graveyard fence
tweaked rope ladder wind adherence (lower)
Item drop player remains placeholder models
Prevented shelter markers persisting between servers
Optimized another 90 textures
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Chanfed backpack icons to HQ compression
Twitch Drop Render scene updated with test scene
merge from 3p_speargun_offset_fix
merge from teleport2marker_improvements
merge from mesh-memory-review
merge from 3p_eject_shell_fx_missing_weapons
merge from analytics_more_gpu_info
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Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
Fixed bardoors loading in the incorrect location, sometimes when entering network range on the client and sometimes when loading a save on the server
Use a pooled list for triggersOnDeath
Add UNITY_EDITOR area in Buoyancy
Show paddle tutorial prompt the whole time the player is in the kayak
Fix diving tanks replacing backpack when picked up (ideal slots tedious)
Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up
Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use