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123,878 Commits over 4,079 Days - 1.27cph!

11 Months Ago
Added missing audio source
11 Months Ago
Rail world gen uses my new collision mesh
11 Months Ago
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11 Months Ago
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11 Months Ago
Debug hair dye setups Debug hair cap geometry
11 Months Ago
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
11 Months Ago
Merge from main
11 Months Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
11 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
11 Months Ago
Fixed sidecar bike pulling to the side again
11 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
11 Months Ago
Merge from main
11 Months Ago
Merge from sun_direction
11 Months Ago
Added menu option
11 Months Ago
cherry pick from 101558 fish swim shader
11 Months Ago
cherrypick from 101559
11 Months Ago
11 Months Ago
Added the ability to not apply light direction, convar'd.
11 Months Ago
Update one of the fish materials
11 Months Ago
Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
11 Months Ago
plane changes
11 Months Ago
merge from tincan_alarm
11 Months Ago
Replicated Bush Fx -> Main
11 Months Ago
Tin can alarm deployable in underwater labs
11 Months Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
11 Months Ago
BlockPlacement tag
11 Months Ago
Fixed IO counter showing 1 by default instead of 0
11 Months Ago
merge from zipline_improvements
11 Months Ago
network++ save++
11 Months Ago
First pass of assembled jungle ruin kits. Removed old blockouts.
11 Months Ago
exported wip on DPV 3rd person animations
11 Months Ago
removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh. Re-setup the huntingtrophy prefab with new mesh.
11 Months Ago
merge from tincan_alarm
11 Months Ago
Block placement in NMS elevator shafts S2P
11 Months Ago
Block placement on Excavator belts and buckets S2P
11 Months Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
11 Months Ago
merge from shockbytetclodfix
11 Months Ago
Update: Review Feedback - Part 3 Renaming FreeUnmanaged primary overload to FreeUnsafe to clearly indicate that it's an undesired API. Tests: built all targets
11 Months Ago
Tests: Review Feedback - Part 2 This covers basic scnearios of Pool usage. Tests: Ran the new unit tests - they pass.
11 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
11 Months Ago
Boomerang Texture Update.
11 Months Ago
Added Boomerang world model and LODs. Updated Textures.
11 Months Ago
Style 02 setup/debug
11 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
11 Months Ago
Merge main
11 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
11 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
11 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
11 Months Ago
only inherit mount velocity on ragdoll
11 Months Ago
Fixes