reporust_rebootcancel

138,143 Commits over 4,505 Days - 1.28cph!

11 Months Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
11 Months Ago
metabolism_fast_fix -> main
11 Months Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
11 Months Ago
merge from modding_community_merges -> main
11 Months Ago
Fix compile errors again
11 Months Ago
merge from modding_cui_merges -> main
11 Months Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
11 Months Ago
merge from crosshair_customization
11 Months Ago
Fix import popup not being centered
11 Months Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
11 Months Ago
merge from modding_cui_merges -> main
11 Months Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
11 Months Ago
merge from modding_cui_merges -> main
11 Months Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
11 Months Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
11 Months Ago
Merge layout group PR #75
11 Months Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
11 Months Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
11 Months Ago
Update from github repo
11 Months Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
11 Months Ago
merge from /meta_shift/loot
11 Months Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
11 Months Ago
updated shore_crate to match player spawn locations
11 Months Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
11 Months Ago
Exception logging change
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
11 Months Ago
Apply shelf 11387 for Flavien
11 Months Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
11 Months Ago
Add mipmap group for effects
11 Months Ago
Time slice tile rebuilding that happens on main thread
11 Months Ago
Remove logs Add back avoidance
11 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
11 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
11 Months Ago
merge from modding_ddraw_perms -> main
11 Months Ago
Fix compile error
11 Months Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
11 Months Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
11 Months Ago
reduced opacity of chainsaw additive rumble animation
11 Months Ago
merge from main -> modding_ddraw_perms
11 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
11 Months Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
11 Months Ago
rpg incendiary ammunition model with lods, textures, material
11 Months Ago
merge from crosshair_customization
11 Months Ago
Make the code in the export popup selectable
11 Months Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
11 Months Ago
setting up minicrossbow 3p anims
11 Months Ago
Fix colourpicker enable bug, fix texture clear button
11 Months Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
11 Months Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend