115,472 Commits over 3,959 Days - 1.22cph!
merge from exploit_clamp_max_fps
merged from TugboatPhysXErrors
merge from ExplosiveAmmoFix
Remove some debug draws in
90153
cherrypicking
90150 - Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them.
Enabled on the rock only for now
Spawnable static props (torchholder_on, tunalight_on, fireplace_on, lab tables, catina chair)
Added kick and push cine gestures (from frontier bar door interaction).
Added drink and chicken cine gestures - previously unlinked.
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them.
Enabled on the rock only for now
Only do the checks while parented
Reinstate
84733, let's try this again
Fix sprinkler wasting water when spreading water into non divisor of 15 (water per splash)
Example:
4 planters = 20% waste
9 planters = 35% waste
Legacy furnace enabled state overhaul
Legacy furnace texture size optimization.
Merge from tutorial_island
Simplified BaseCorpse ClientInit, things seems to be stable now.
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
Introduced IsVisibleAndCanSeeLegacy, an old version of IsVisibleAndCanSee with prior behaviour. Applied it to ItemModProjectileRadialDamage to fix explosive ammo damage to construction
Merge from tutorial_island
Manually add the CodeStripping scene to the build script process rather than the editor build settings
Save users.cfg after adding or removing ownerid / moderatorid
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips
Added a PlayerIsInTutorial property to BaseTip for easy access
Re-enabled how to shoot bows, build options, ore and tree minigame tips
Fixed airfield black tiles when running in low shader quality
Re-enable resource harvest multiplier for tutorial, set at x3 for now
Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor
Explicitly mention that you need to destroy barrels to get scrap and metal blades
Mention using Floor blocks to build a roof
Media greybox scene tweak
Disable Sequences package for now
Merge from tutorial_island
Fixed storage barrel collision being more complex than necessary, not convex, and breaking Tugboats
Extra debug drawing.
Convars.
Disabled ability to place Twitch Rivals desk on Tugboat (was causing PhysX errors + collision mesh is too insane to convert to primitives/convex)
Can't set fps.limit lower than 20 on the client (doesn't apply to editor or server)
Fix some LOD not being increase to 150m on blue siren light
Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig
Keep radiation alarm sound when radiation starts on oil rig
Adjusted HAB parent trigger volume due to reports of players falling out
Fix NRE when IO entity is null and radiation sphere is turning on lights
Add `radiation_alarm_far` sound definition
Change radiation alarm to play the farther audio range (100m -> 350m)
Fix small oil rig scene heirarchy of radiation sphere
Apply a test change from earlier
Change green lights to blue on small oil rig
merge from wanted_poster_typo
merge from advent_mgl_fix & snowball_reload_fix
merge from building_skins_4
merge from 0_cost_repair_fix
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away