reporust_rebootcancel

138,143 Commits over 4,505 Days - 1.28cph!

11 Months Ago
Door item fixes
11 Months Ago
Added boat door, setup as boat construction. Manifest
11 Months Ago
merge from bed_improvements - beds are now community skinnable
11 Months Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
11 Months Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
11 Months Ago
halloween floorpaper minor tweaks
11 Months Ago
Create tooling to setup mesh LODs for terrain chunks.
11 Months Ago
Steering wheel dismount position improvements for better mounting in tight spaces
11 Months Ago
Add test save with wall destroy bug epo
11 Months Ago
merge from main
11 Months Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
11 Months Ago
Boat block health increases
11 Months Ago
improved flow on floating_city_floating_walkways_B
11 Months Ago
set up hmlmg to be skinnable
11 Months Ago
halloween floorpaper wip
11 Months Ago
merge from main
11 Months Ago
merge from main #2 missing file
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
bed skinnable asset setup - need to test workshop
11 Months Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
11 Months Ago
merge from main
11 Months Ago
Merge from emission_mask_scrolling_and_blinking
11 Months Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
11 Months Ago
floating city 2 flow polish, better connection to casino barge
11 Months Ago
halved vertex AO intensity on chicken cages (material)
11 Months Ago
Merge from small_engine
11 Months Ago
Merge from outboard_motor
11 Months Ago
Merge from main
11 Months Ago
Merge from material_reserialization_tool
11 Months Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
11 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
11 Months Ago
Merge from naval_update
11 Months Ago
merge from vm chainsaw update
11 Months Ago
merge from store_atlases
11 Months Ago
Fixed atlas issues in steam inventory screen
11 Months Ago
merge from main
11 Months Ago
Underwater fixes.
11 Months Ago
Splatting & sculpting
11 Months Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
11 Months Ago
merge from clamp_mipmap_reduction -> main
11 Months Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
11 Months Ago
merge from fix_analytics_twig_cost
11 Months Ago
Fix wood spent on twig not included in analytics
11 Months Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
11 Months Ago
merge from fix_turret_ddraw -> main
11 Months Ago
Remove ddraw left in when debugging
11 Months Ago
merge from main -> fix_turret_ddraw
11 Months Ago
merge from qol_scale_command -> main
11 Months Ago
Add `ent scale` command to test scaling of entities on vanilla servers