reporust_rebootcancel

159,312 Commits over 4,597 Days - 1.44cph!

10 Months Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
10 Months Ago
Buildfix: add SERVER guards Tests: none, trivial change
10 Months Ago
Fixed incorrect set parent check on the right branch this time
10 Months Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
10 Months Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
10 Months Ago
Fixed incorrect set parent check
10 Months Ago
corpse tweaks for various boxes
10 Months Ago
surface material for various boxes
10 Months Ago
Deleting more old menu stuff
10 Months Ago
pt_boat_fixes -> main
10 Months Ago
main -> mountplayersync_ai_bypass
10 Months Ago
Add another query check for native grids. dont set water infos if queries dont find anything
10 Months Ago
Audio chanes for the large creak sounds on modular boats steering
10 Months Ago
Started deleting old menu stuff, moved things around
10 Months Ago
Get rid of a .toarray
10 Months Ago
stone box matrix added, icon updated, prefabs updated
10 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
10 Months Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
10 Months Ago
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10 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
10 Months Ago
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10 Months Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
10 Months Ago
merge from sss_profile_cleanup
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_ITem_desc
10 Months Ago
main -> naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from planner_viewmodel_clipping_fix
10 Months Ago
merge from adventcalendar_resetstate
10 Months Ago
merge from rpg_redirect_fix
10 Months Ago
merge from Youtooz_GroundwatchFix
10 Months Ago
merge from TechTreeT2_Muzzlebrakefix
10 Months Ago
merge from BearSkinRug2_Reloaded
10 Months Ago
merge from Xmas_CollisionMesh_Fix
10 Months Ago
merge from building_blocks_skin_and_fixes_dec25
10 Months Ago
merge from YouTooz scientist plushies LOD fix
10 Months Ago
cherrypicking bamboo_shelve_stacking
10 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
10 Months Ago
Merge from main
10 Months Ago
scrap box matrix added, updated icon, prefabs updated
10 Months Ago
supply lightdir/color for water again, adjust texture formats
10 Months Ago
fix double-rendering atmosphere
10 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
10 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
10 Months Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
10 Months Ago
Merge from artist_pack_dlc
10 Months Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
10 Months Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
10 Months Ago
Mark easel_col as r/w
10 Months Ago
Allow repairing cannons