192,761 Commits over 4,049 Days - 1.98cph!

2 Months Ago
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2 Months Ago
RF broadcaster and receiver tests Cleanup
2 Months Ago
Fixed typo breaking compile
2 Months Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
2 Months Ago
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2 Months Ago
Final commit of hackweek
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Forgot the #if SERVER
2 Months Ago
Added seismic sensor tests Few turret tests fixes
2 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
2 Months Ago
WIP batch prop renderer window
2 Months Ago
Bomeliads / cleaned up all textures
2 Months Ago
Turret tests, cleanup
2 Months Ago
editor_losdraw_convars -> main
2 Months Ago
Codegen
2 Months Ago
updates to snackhub viewmodel prefab, animation and animator updates
2 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
2 Months Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
2 Months Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
2 Months Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
2 Months Ago
Corpse ingestion FX & gib files.
2 Months Ago
Fixed test runner still considered as busy after finishing the test run
2 Months Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Add a warning for future self Linux is the worst of all time Rename en-PT to en-pt and let's see how that affects Linux Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx Lowercase remaining localization folders
2 Months Ago
fixed tire falling through the floor
2 Months Ago
Lowercase remaining localization folders
2 Months Ago
Updated Triangle Railroad Planter prefab
2 Months Ago
Triangle Rail Road Planter Game Manifest Build
2 Months Ago
Rename all classes to get rid of "Custom" prefix
2 Months Ago
Fix #CLIENT compile errors and refactor some methods
2 Months Ago
Add all new classes into `Rust.Modding` namespace
2 Months Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
2 Months Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
2 Months Ago
Fix line not getting commited
2 Months Ago
Only print json from `test_custom_items` command in the editor
2 Months Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
2 Months Ago
cookingv2 -> bees
2 Months Ago
merge from main
2 Months Ago
Rename en-PT to en-pt and let's see how that affects Linux Remove gmod_test_console_colors Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx
2 Months Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
2 Months Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
2 Months Ago
Still falls through the world but at least I can mount it now
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Compile fix
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
More turret test coverage