130,452 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
2 Months Ago
Small tweak & cleanup.
2 Months Ago
Light values.
2 Months Ago
Fairybulb stuff
2 Months Ago
Emission toggle on glass material.
2 Months Ago
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2 Months Ago
fixing mannequin persistent collider, tweaked collider sizes
2 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update/deep_sea/
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
2 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
2 Months Ago
merge from storeitem_source_fix
2 Months Ago
Fixed store cart item missing their source
2 Months Ago
move islands sub-branch as well
2 Months Ago
make deep_sea branch a sub-branch of the naval update
2 Months Ago
Fix rejoin button not working properly on server disconnects
2 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
2 Months Ago
connect_modal_get_rules_fix_2 -> main
2 Months Ago
Chandelier - Texture update
2 Months Ago
Prevent world size parsing from throwing an NRE
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
2 Months Ago
Very basic island spawning, randomly scattered around the deep sea
2 Months Ago
viewmodel chainsaw update anims and anim controller edits
2 Months Ago
Melee set of anim, entity and holdtype updates
2 Months Ago
bow and stern points
2 Months Ago
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2 Months Ago
AI always ensures boat has enough fuel
2 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
2 Months Ago
Added deferred mesh decal rendering support to RRP
2 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
2 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
2 Months Ago
fix compile errors from improve_restart_toast_messages
2 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge: from main
2 Months Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
2 Months Ago
merge from improve_restart_toast_messages --> main
2 Months Ago
Merge: from main
2 Months Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
2 Months Ago
Update method of broadcasting translated toasts
2 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
2 Months Ago
File scheme.
2 Months Ago
Rebase on /main
2 Months Ago
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2 Months Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times