192,809 Commits over 4,049 Days - 1.98cph!
Fixed typo breaking compile
Some initial code cleanup, fixes.
Added magazine stand storage prefab now I fixed rotation bug issue.
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merge from hackweek_automatedtesting
Added seismic sensor tests
Few turret tests fixes
Split the meat processing FX into two; human corpse and other flesh.
WIP batch prop renderer window
Bomeliads / cleaned up all textures
editor_losdraw_convars -> main
updates to snackhub viewmodel prefab, animation and animator updates
Can now sell honey to Bandit Camp (same idea as fertilizer)
Fixed error when running async test method with more than one TestMethodAsync attribute
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
Corpse ingestion FX & gib files.
Fixed test runner still considered as busy after finishing the test run
Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
Add a warning for future self
Linux is the worst of all time
Rename en-PT to en-pt and let's see how that affects Linux
Ignore enc_temp_folder
Prevent developer only messages about bone access with util.DecalEx
Lowercase remaining localization folders
fixed tire falling through the floor
Lowercase remaining localization folders
Updated Triangle Railroad Planter prefab
Triangle Rail Road Planter Game Manifest Build
Rename all classes to get rid of "Custom" prefix
Fix #CLIENT compile errors and refactor some methods
Add all new classes into `Rust.Modding` namespace
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken.
This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
Fix line not getting commited
Only print json from `test_custom_items` command in the editor
Fix bugs
Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
Rename en-PT to en-pt and let's see how that affects Linux
Remove gmod_test_console_colors
Ignore enc_temp_folder
Prevent developer only messages about bone access with util.DecalEx
LOS tests, split into two tests
- first generates random test cases from a basic setup
- second loads the saved set of failing cases (created by running first test with a convar on)
Rewrite a bunch of stuff and move files around
- everything is now treated as an optional parameter
- can specify a "TemplateItem" if you want to base your custom item off another one
- fixed Newtonsoft.Json not handling serialization of vectors and colors
Still falls through the world but at least I can mount it now
merge from hackweek_automatedtesting
merge from hackweek_automatedtesting
More turret test coverage
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement.
Added new vase deployable item.
Added Vase class.
Added flower id protobuf and serialization.
Added ItemModCosmeticFlower, applied to cosmetic flowers.
LS scene changes (can be replaced as mostly deletes)