192,809 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Fixed typo breaking compile
2 Months Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
2 Months Ago
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2 Months Ago
Final commit of hackweek
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Forgot the #if SERVER
2 Months Ago
Added seismic sensor tests Few turret tests fixes
2 Months Ago
Split the meat processing FX into two; human corpse and other flesh.
2 Months Ago
WIP batch prop renderer window
2 Months Ago
Bomeliads / cleaned up all textures
2 Months Ago
Turret tests, cleanup
2 Months Ago
editor_losdraw_convars -> main
2 Months Ago
Codegen
2 Months Ago
updates to snackhub viewmodel prefab, animation and animator updates
2 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
2 Months Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
2 Months Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
2 Months Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
2 Months Ago
Corpse ingestion FX & gib files.
2 Months Ago
Fixed test runner still considered as busy after finishing the test run
2 Months Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Add a warning for future self Linux is the worst of all time Rename en-PT to en-pt and let's see how that affects Linux Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx Lowercase remaining localization folders
2 Months Ago
fixed tire falling through the floor
2 Months Ago
Lowercase remaining localization folders
2 Months Ago
Updated Triangle Railroad Planter prefab
2 Months Ago
Triangle Rail Road Planter Game Manifest Build
2 Months Ago
Rename all classes to get rid of "Custom" prefix
2 Months Ago
Fix #CLIENT compile errors and refactor some methods
2 Months Ago
Add all new classes into `Rust.Modding` namespace
2 Months Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
2 Months Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
2 Months Ago
Fix line not getting commited
2 Months Ago
Only print json from `test_custom_items` command in the editor
2 Months Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
2 Months Ago
cookingv2 -> bees
2 Months Ago
merge from main
2 Months Ago
Rename en-PT to en-pt and let's see how that affects Linux Remove gmod_test_console_colors Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx
2 Months Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
2 Months Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
2 Months Ago
Still falls through the world but at least I can mount it now
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Compile fix
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
More turret test coverage
2 Months Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.
2 Months Ago
LS scene changes (can be replaced as mostly deletes)