202,236 Commits over 4,171 Days - 2.02cph!
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible)
Added a slider to the Decay component inspector to manually test durability changes
Keeping the game going forever for testing.
Twig foundations can no longer be placed inside building privilege (only floors)
Increased building privilege radius around buildings to 16
junkyard ruin section
terrain heightmap rebake
Can only place one tool cupboard per building
Added env.progresstime (pauses time of day progression when false)
Attempting to force error
never use CSteam3Server::eServerTypeP2P for dedicated servers
Moved road_asphalt material
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
junkyard fixes / colour tweaks
Added dithered alpha to road_a
Switched road_asphalt material to alpha cutout
Quarry rocks texture cleanup
Removed wall sockets from foundation steps
Updated barricade prevent building volumes to be identical to their damage volumes
added repair column to team view, repair button shows as repair cost if unit broken.
show team tab when returning to career screens after a match.
cash sound.
added enable fog of war debug option
pulse status bar cash on transactions
Tribe tracker roles foldout is more responsive, animates quicker. Only display game valid role icons. Role click feedback
Removed ImageMasked crap
couple of fixes - junkyard
added UIUnitStatBar.
fame, durability reworked to be stat bars.
career stat UI prefab changes.
Added culling occludee processing
Updated Hapis roads to use asphalt
Additional deploy volumes on wall and floor pieces
Building privilege distance checks use exact distance from entity bounds
Added cut through FOV render
Import normals on half wall colliders
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
Subtracting
24259 (various regressions)