201,600 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Fixed projectile particle systems no longer playing after being pooled
7 Years Ago
Run FileSystem_Warmup on dedicated servers
7 Years Ago
merge from main
7 Years Ago
SmartObject.OnSmartBehaviourCompleted checks matching SmartSubscription.SmartObject
7 Years Ago
7 Years Ago
Added a bunch of conditional logging to ActionChain, gated by BeforeDebug.AI_ActionChainLogs
7 Years Ago
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
7 Years Ago
adding missing stuff
7 Years Ago
NRE logging fixes, ActionChain.Behaviour has CanBeNull attr
7 Years Ago
Fixed debug settings tab overriding ai debugger toggles
7 Years Ago
Fixed action chain logs being gated by additional flags
7 Years Ago
wip reworking of career generation stuff to allow for better balancing. can now hold shift when clicking on create career (in editor) and it'll let you skip entering a team and manager name.
7 Years Ago
quick go at a new unit cost generation algo
7 Years Ago
more
7 Years Ago
Navigation state machine
7 Years Ago
CraftItemProcess persistence WIP
7 Years Ago
Fixed Navigation.TickStateMachine not ticking state when new forced state was passed in
7 Years Ago
Navigation FSM enter/exit
7 Years Ago
Fixed Navigation not calling SetState for all assignment
7 Years Ago
Got rid of force state argument
7 Years Ago
Navigation behaviour callback improvements
7 Years Ago
Navigation.States.Pending now two states, NavigationPending, MovementPending
7 Years Ago
Fixed Unit.Navgation+Callbacks.OnPrimaryBehaviourEnded not listening to AgentBehaviourSlot.OnCompleted (was only listening to OnBreak)
7 Years Ago
crafting order tidy up
7 Years Ago
Fixed trace errors, needs testing
7 Years Ago
Navigation state cleanup
7 Years Ago
untested craft item persistence stuff
7 Years Ago
Added serverlist.AddCurrentServerToFavorites(), CanAddServerToFavorites(), menustate only Added Favorite this server button to the bottom bar of the main menu when you are on a server Slightly adjusted alignment of text and icons on the bottom bar of the main menu
7 Years Ago
Reduced action chain log spam
7 Years Ago
Fixed AnimatorParameterHolderEx.Set returning when the components parent Unit's view was culled
7 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
7 Years Ago
Fixed client reconnection bug, over subscribing to message handlers
7 Years Ago
More CraftItem stuff
7 Years Ago
Navigation cleanup
7 Years Ago
player animator blendtree updates and poses
7 Years Ago
Hapis progress
7 Years Ago
Block TimeManager.Pause during skip to morning
7 Years Ago
No longer sending references more than once in the same payload. Stopped clients from trying to register the same entity twice. Fixes bug with joining a game and a player is in a car.
7 Years Ago
CraftItem persistence
7 Years Ago
Simplified Crafting component loading because PostLoad doesn't actually do what I thought
7 Years Ago
modified ch47 pivot to be closer to center boat work
7 Years Ago
merge from steering
7 Years Ago
Fixed TimeManager reset not resetting current game speed
7 Years Ago
Hapis progress
7 Years Ago
ActionChain.Tick no longer calls Complete or Break in the same frame as the initial Run impl Nav cleanup
7 Years Ago
Allow character types to have modified movement speed, or unlimited ammo
7 Years Ago
boat work
7 Years Ago
backup vehicle components temporary textures
7 Years Ago
Minor edits
7 Years Ago
fixed hasShield animator warning spam