256,488 Commits over 4,018 Days - 2.66cph!
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Automated Windows Build #96
Automated Linux Build #96
Automated Linux DS Build #95
Automated Windows Build #95
Automated Linux Build #95
Fixed broken "Particle/Water Drop" shader
Replaced atmospheric music 19
-CanFindOrCraftTool now checks whether tool is being carried by unit.
-merge with 'tribe_tracking_items'
-tribe now ticks
-tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
- Reworked ability input stuff to allow triggering from new multi controller input stuff
- Added new keyboard bindings to button set
diagnose the int64 NRE in status
Char11 assets. Final ZBrush sculpt. WIP BS ZTool. WIP Maya scene and textures.
added dylan's cowboy quickshot effects to dylan_effects folder
first attempt at wolf rig and added keyframes to all bones in bear animations to prevent export bug where non keyframed bones interited the wrong transation infomation from other actions
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Automated Linux DS Build #94
Automated Windows Build #94
Automated Linux Build #94
* Fixed Saves/Dupes exploit ( github )
* Fixed a crash on disconnect
First shore foam test experiment (close)
Displacement fade-out on planar, shallow water beds
Automated Linux DS Build #93
Automated Windows Build #93
Automated Linux Build #93
test #2 - fix singleplayer potentially
FOR FUCK SAKE ice asteroid model
!A ice wip floor block
FOR FUCK SAKE player ship laser not to trigger on collision
FOR FUCK SAKE WIP asteroid tile set
FOR FUCK SAKE camera fog setting
FOR FUCK SAKE quality setting, change to no cascade shadow and increased shadow distance