253,642 Commits over 3,990 Days - 2.65cph!

10 Years Ago
This folder should not exist (I think)
10 Years Ago
Fixed materials of the small bridge
10 Years Ago
-made influence consideration more reasonable (ie. 0 influence safety = middle of the curve, -1 safety = 0, 1 safety = 1)
10 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
10 Years Ago
Workshop prep
10 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
10 Years Ago
Editor meta
10 Years Ago
pre other weapon update.
10 Years Ago
Actually moving
10 Years Ago
Moving editor files around a bit
10 Years Ago
batching.verbose can be enabled by everyone
10 Years Ago
-re-renamed units.wolf to unit.wolf -moved influencemaptypes into its own file -re-set humans with a 'safety' affector -added a consideration for safetyAtPoint
10 Years Ago
View model updates are pretty much done for now.
10 Years Ago
Serialization to text
10 Years Ago
Fixed MeshBatch refreshing too often
10 Years Ago
batching.verbose defaults to false
10 Years Ago
Made warehouse monument a bit more interesting
10 Years Ago
Unfucked sphere tank prefab
10 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
10 Years Ago
Added special debug replay mode
10 Years Ago
Compile fix
10 Years Ago
Added batching.verbose
10 Years Ago
More Analytics
10 Years Ago
Added Unit.CurrentZone property, set on init
10 Years Ago
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10 Years Ago
Undoing movements
10 Years Ago
Made GetEnumarableOfType faster by returning list of Type
10 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
10 Years Ago
Rebundle
10 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
10 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
10 Years Ago
Reset after replay
10 Years Ago
RCON utf8 mode
10 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
10 Years Ago
placement radius stuff for new sphere tank
10 Years Ago
merged sphere tank monument in
10 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
10 Years Ago
properly(?) added public benches to sat dish prefab
10 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Updated texture handling in d3d11
10 Years Ago
Console death
10 Years Ago
10 Years Ago
Tweaks
10 Years Ago
-saved Bill's console!
10 Years Ago
Crocs.
10 Years Ago
WIP sleeping stuff, bugged and hacky but amusing Added ExitActionChain to EffectSettings, an optional chain that gets created and fired when RemoveEffect is called on the Agent Refactored SetAnimatorTrigger to SetAnimatorParamater Editor improvements to better display action chains and paramater based modifiers together
10 Years Ago
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