253,045 Commits over 3,990 Days - 2.64cph!

10 Years Ago
-little helper class for the editor -a very generic attempt at making an harvesting action. It's possibly not the right way, but at least that way people can point, laugh, and explain :D -readded biome to greebox -possibly hopefully fixed my VS going mad all the time.
10 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
10 Years Ago
FOR FUCK SAKE try to fix player material crash problem
10 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
10 Years Ago
Uploading terrain blend inspector fix for Diogo
10 Years Ago
Added additive HDR shader to shader variants
10 Years Ago
- Area0
10 Years Ago
Fixed footstep references
10 Years Ago
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
10 Years Ago
FOR FUCK SAKE player ship textures
10 Years Ago
animations and some code to handle climbing a ladder
10 Years Ago
Fixed loading screen changing colour
10 Years Ago
EAC logging
10 Years Ago
forgot the prefab dayum :P
10 Years Ago
fixed a pivot oversight
10 Years Ago
Missed files
10 Years Ago
Fixed supply drop blueprint existance
10 Years Ago
Set the image hash when receiving from the server
10 Years Ago
Changed construction layer toggle in F2 dev section to construction skin
10 Years Ago
Moved various renderers / objects to their correct layer Converted ladder to LOD grid
10 Years Ago
added ladder icon
10 Years Ago
Lion-El rig skinning
10 Years Ago
More bundling Fixed crash when pulling out deployable
10 Years Ago
some water catcher visual polish
10 Years Ago
Updarted GSD
10 Years Ago
Added AgentType enum and field to AgentSettings Agents editor now uses AgentType for categorisation SpeciesSettings hold groupAgentSettings, used by GroupSpawner when creating species-based groups Added Tribe Agent Removed IGroup
10 Years Ago
Added missing crosshair
10 Years Ago
Set the image hash when receiving from the server
10 Years Ago
start
10 Years Ago
Disabled specularity on ST billboards
10 Years Ago
- Level 0 work
10 Years Ago
re-fix concrete stag footstep sound refs
10 Years Ago
UnitInfo cleanup, (moved out of Unit class, etc) Tribe maintains list of available names for Human Members GroupSpawner now inits Unit and Agent
10 Years Ago
Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
10 Years Ago
Loadtimes tweak
10 Years Ago
Better load progress on startup
10 Years Ago
wood ladder/lods/gibs/prefab update
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
10 Years Ago
Fixed drag icon being behind everything
10 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
10 Years Ago
water catchers - added custom collision and prefabs ready to implement
10 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
10 Years Ago
Door physics tweaks
10 Years Ago
Tweaking player collision size
10 Years Ago
- Booze burners
10 Years Ago
Undone changes to UIScene
10 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
10 Years Ago
Skip bundling materials