252,335 Commits over 3,990 Days - 2.64cph!
New celebration cameras, WIP transitions
Updating wounded player anim source
forgot one thing in this bad boy twig
merge from building_skins2
Fix for the invisible floors issue
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
Added some lightweight compression to a couple of terrain maps
Merging wounded stuff into main
reduce mouse sensitivity on wounded
Snow is no longer treated as an overlay
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Added skeleton flags
Define which types of attacks/damages cause a wounding
Can properly change other players clothes via looting
Offset starting position of wounded anim so head lands at 0,0
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Wounded UI
Don't show crosshair unless it's appropriate
- Increased size of turret projectiles
- Bowel bag explosions now hurt the player
Fixed player model sometimes being in the wrong place when sleeping
made some improvements to the 3rd person spear animations for idle/running/jogging
merge from main/impactsounds
Changed prefab cycle from shift-c to alt-shift-c
Flesh bullet impact tuning
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
first pass at new melee & bullet impact sounds
Always trigger weapon & hit object strike effects at the same time
improved the flinches and attack anims for the bear and the boar
Added some missing terrain texture binds