192,356 Commits over 4,049 Days - 1.98cph!

48 Days Ago
Snake scale and colour balances
48 Days Ago
Modal styles and reveal transitions
48 Days Ago
Implemented new Honeycomb Worldmodel
48 Days Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
48 Days Ago
Condenser tanks LOD0
48 Days Ago
honeycomb -> bees
48 Days Ago
Optim: don't allocate when writing values via JsonTextWriter - also exposed a `stringify` param that can avoid string conversion Tests: ran unit tests
48 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
Rin
48 Days Ago
Phrases
48 Days Ago
Update: revert back to Newtonsoft.Json - Temporarily reverted the TextTable in use to original version to validate via tests We have to o many json serialization impls, so going to avoid trying to add a new one. I'll have to check if I can rip out the stale dll or not. Tests: ran the unit tests
48 Days Ago
removed duplicated crossbow files from blowpipe folder
48 Days Ago
Merge from crafting_update
48 Days Ago
Merge from cookingv2
48 Days Ago
Merge from planter_stacking
48 Days Ago
Fixed NRE when placing small planter on shelves
48 Days Ago
Premium modal styling and tag
48 Days Ago
Fixed fridge showing 1 power usage in client
48 Days Ago
Fixed fridge not being lockable
48 Days Ago
Merge from amd_dlss_crash
48 Days Ago
Changed the tiger ragdoll prefab layer to the correct layer.
48 Days Ago
merge from /graphics_settings_extra_tooltips
48 Days Ago
Merge from main
48 Days Ago
Added back DLSS code that was removed with a merge from main
48 Days Ago
Assigned all the spoiled food items the vomit sound when eating
48 Days Ago
▇▇▆▋▅ ▄▍▋▌ ▆▅▄▌
48 Days Ago
Added graphics settings ooltips for any that were missing.
48 Days Ago
▆▋▌ ▇▆▆▄▋ ▉█▊ ▉█▇ ▇▉▊▌▄▆ ▇▉▅▅▇▄▇▅▇ ▆▄ █▄▅▌▋▄▄ (▅▉▇▊▌▄ ▇▅▋▇▊▇▅▋ █▆ ▉▋▊▋▍▆▌ ▌▇▇▇ ▆█ ▆▉▉▉ ▊▋)
48 Days Ago
manifest
48 Days Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
48 Days Ago
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
48 Days Ago
Merge from main
48 Days Ago
Merge from main
48 Days Ago
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.
48 Days Ago
FIxed batch rendering
49 Days Ago
Compile fix
49 Days Ago
Merge from parent
49 Days Ago
Merge from main
49 Days Ago
Merge from crafting_update
49 Days Ago
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
49 Days Ago
Spawn vines dynamically
49 Days Ago
Vines now find destinations at server start (like ziplines)
49 Days Ago
Test scene, greybox gameplay prefab setup
49 Days Ago
add border dilation
49 Days Ago
Manifest
49 Days Ago
Merge from main
49 Days Ago
Deployed hide until mobile fix
49 Days Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
49 Days Ago
Merge from hopper
49 Days Ago
Codegen
49 Days Ago
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process) Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes