249,418 Commits over 3,959 Days - 2.63cph!

51 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
51 Days Ago
merge from surgeon_scrubs_wb_craft_fix
51 Days Ago
Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that
51 Days Ago
Split generator Into HeightField and NavMesh generator
51 Days Ago
Clip tutorial map
51 Days Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
51 Days Ago
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51 Days Ago
Testing with handshake process fixes if host changes during handshakes...
51 Days Ago
Tutorial stage wip Teleport trigger icon
51 Days Ago
Delete these, they caused crashes and unused
51 Days Ago
VR: check for headset in PreInit() instead of Init()
51 Days Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
51 Days Ago
VR: init g_pVrSystem before finishing material system setup
51 Days Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
51 Days Ago
Some final water tweaks (for now) https://files.facepunch.com/ziks/2024-11-20/sbox-dev_7Cb3eqtn8Z.mp4
51 Days Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
51 Days Ago
First fix map override task when using launcharguments.map
51 Days Ago
merge /cpu_batching_instanced → /aux
51 Days Ago
Un-check Read/Write on all meshes
51 Days Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
51 Days Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
51 Days Ago
Fixed instancing to work with non-read-write meshes
51 Days Ago
Fixed server build
51 Days Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
51 Days Ago
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51 Days Ago
Updating all other fireballs progress.
51 Days Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
51 Days Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
51 Days Ago
Update: review comments - Removed in-memory file caching and simplified code - Added a semaphore to prevent multiple concurrent uploads - Removed a flat delay when detected trigger phrase to upload a snapshot - Removed post-heartbeat attempt to find-and-upload snapshots Update: braking change mitigation - Fallback to old API json format if failing to process with new one.
51 Days Ago
fixed drawbridge material ids
51 Days Ago
Mirror tweaks to fix aspect ratio, add resolution scale
51 Days Ago
merge from hazmat plushy
51 Days Ago
icon pickup repair manifest deploy setup desc changes
51 Days Ago
Merged siege weapons into jungle for material and texture reuse
51 Days Ago
Initial tile cache skeleton
51 Days Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
51 Days Ago
merge from main
51 Days Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
51 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
51 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
51 Days Ago
merge ice_sculptures->Aux2
51 Days Ago
merge from fridge_container
51 Days Ago
fridge inventory slots 30 -> 48
51 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
51 Days Ago
merge from homing_missile_loot
51 Days Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
51 Days Ago
Humans: added citizen_human_female_staging.vmdl
51 Days Ago
Move reports to PackageService Revert doc sidebar styles Make brix hide the toolbar until needed Comments use brix box Package thumbs can provide their own ratio in header Add bug reporting, idea suggestion
51 Days Ago
manifest
51 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection