reporust_rebootcancel

159,169 Commits over 4,597 Days - 1.44cph!

2 Years Ago
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2 Years Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
2 Years Ago
Hook up accessibility color options
2 Years Ago
Cleanup and fix debug spam
2 Years Ago
Hook up options menu
2 Years Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
2 Years Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
2 Years Ago
Improved mushroom texture quality - now uses native resolution
2 Years Ago
Add a per layer weight slider
2 Years Ago
Merge from elevator_world_deploy_fix
2 Years Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
2 Years Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
2 Years Ago
Add Facepunch.AdditiveTimeline plugin
2 Years Ago
Merge from set_local_player_visible
2 Years Ago
Show the white cubes and arrows when deploying IO entities too
2 Years Ago
Merge from demo_shot_delete_fix
2 Years Ago
Fixed error when deleting a folder with demo shots inside
2 Years Ago
Hemp slightly more neon for visibility
2 Years Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
2 Years Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
2 Years Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
2 Years Ago
Item icons
2 Years Ago
Wooden shield variant setup
2 Years Ago
Set up improvised shield prefab variants
2 Years Ago
Merge from main
2 Years Ago
TowingAttachment compile fix
2 Years Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
2 Years Ago
High priority ports will show regardless of being marked as "main power"
2 Years Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
2 Years Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
2 Years Ago
Optimized the crap out of Large Furnace lighting, with close proximity placement spam in mind. No shadowcasters needed anymore and should also fix bounding box smoke flickering.
2 Years Ago
Feedback and polish on catapult and textures
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
DDraw arrows in & out of IO ports when looking with a wire tool
2 Years Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
2 Years Ago
Configure a direction for every IO port for every deployable IO entity
2 Years Ago
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2 Years Ago
transforms on improvised shield
2 Years Ago
Change input to jump only
2 Years Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
2 Years Ago
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2 Years Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
2 Years Ago
divesite_despawn_fix -> main
2 Years Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
2 Years Ago
Added Catapult Explosive Ammo Blockout Model