128,751 Commits over 4,140 Days - 1.30cph!
Removed temprary dev script
less doom-like bob
less sprint penalty now lasts 75% of attack speed instead of 100% for melee
added 4 different LOD versions of the horse. some skin tweaking.
Fixed bow
Fixed picking up
Various terrain material tweaks and cleanup.
Added noise to path width
Made bridge cost independent of slope
Made roadside spawning generic
Added more randomized bushes to the roadside
Protocol++ (network + save)
Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
Tweaked colormap (clientside)
Building parts names, icons
Fingered audioclips
nameconflict files - I may have broke something
Lantern check
Lantern uses fuel
Undoing name conflict deletes
Updated rustbuilder for u5rc1
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Tweaked some terrain atlas related texture import settings
Updated amplify color
Time of Day update to latest
placement guide materials
Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
Added UA beta, removed GA
Collect protection properties from clothes, scaled by condition
Undoing what was supposed to be a shelve
Updated atlas set; atlas gen changes; meta changes
some animations for the horse (running / idle )
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"