127,496 Commits over 4,109 Days - 1.29cph!
Removed foundation from windmill models, updated the skin prefab as well.
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
Workshop download/preview in editor
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Sound and ambience refactoring
Visual Studio Tools 2.0.0.0
Server compile fix (cc Alex)
Higher protection values are brighter on the inventory hud
Attempt at fixing pumpkins growing stages
Fixed stone wall dealing damage
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exploitable hat.cap with textures, materials, prefab and LODs
improved dodgy eyes on skin normals 2 texture
Fixed possible overflows of F1 console text buffer
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Closing console executes any command entered in the text field
Only allow voice chat when wounded, not when a dead ragdoll forever
Adding tar_sand textures, tempoary oil crater model
updating hat prefab hopefully the mesh is all good.
Always get at least one seed from eating corn/pumpkin
Construction plan uses non-weapon lookat weights
More precise collisions, quarry and pumpjack
Minor player movement tweaks and fixes
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
terrain noise on sat dish
Sphere tank top walkways/core/storage collision accuracy
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Removed debug DDraw I forgot (whoops)
added static refineries to sphere monument