199,602 Commits over 4,140 Days - 2.01cph!

2 Months Ago
Enabled detail layers on all ceiling and floor wallpaper materials
2 Months Ago
added wallpapers to world model, added outline , rendered icon
2 Months Ago
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
2 Months Ago
Third person model swapping based on current mode
2 Months Ago
Continuing floating walkway lookdev
2 Months Ago
Submitting missing metas for bucket, hammock
2 Months Ago
Prefab changes
2 Months Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
2 Months Ago
Fixed some skins item name
2 Months Ago
Merge from foliage_instancing
2 Months Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
2 Months Ago
Made it easier to pick up rugs
2 Months Ago
updated wallpaper viewmodel and set up in view and world
2 Months Ago
Iterating configs.
2 Months Ago
bucket variation blockouts with potato and apple variants
2 Months Ago
Fixed ceiling and flooring skinnable prefab path
2 Months Ago
Remove unneeded buffer flag
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
2 Months Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
2 Months Ago
merge from main
2 Months Ago
exported v wallpaper deploy_rigid animation
2 Months Ago
Fixed the wallpaper outside check on decay tick
2 Months Ago
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2 Months Ago
jobified splatting, takes a big chunk off of processing time
2 Months Ago
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2 Months Ago
Removed DLSS debug logs
2 Months Ago
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
2 Months Ago
Fix alignment issues with indirect args on different devices
2 Months Ago
Updated beehive outside checks following last changes
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_ammo_count_not_updating -> main
2 Months Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
2 Months Ago
Added missing physimpact sound definition to 26 items
2 Months Ago
Fixed inside socketmod checks orientation
2 Months Ago
Changed old placeholder inventorygrabsound and inventorydropsound from a bunch of items
2 Months Ago
bloody bucket and diy hammock blockouts
2 Months Ago
Continuing colour blockin on floating walkways
2 Months Ago
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2 Months Ago
merge from erosion
2 Months Ago
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
2 Months Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
2 Months Ago
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2 Months Ago
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2 Months Ago
Added indirect lighting back to reflection probe rendering
2 Months Ago
More wallpaper checks
2 Months Ago
Allow modular car population to spawn in forest and forestside at the roadside
2 Months Ago
merge from fixcars_hab_fix