141,175 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Adding back a PaintableReactiveTarget script that's just inheriting from ReactiveTarget and is otherwise empty, with the old GUID, so if some random build references that GUID it's valid (possibly the worst hack in all of Rust, thanks asset bundles)
2 Months Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
2 Months Ago
fixed crates/barrels respawning in deepsea dwellings
2 Months Ago
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2 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
2 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
2 Months Ago
turret_head_anim_fix -> main
2 Months Ago
Setup correct content bundles for animations
2 Months Ago
turret_slow_animation_fix -> main
2 Months Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
2 Months Ago
extremely important cannonball ammo icon shadow fix
2 Months Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
2 Months Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
2 Months Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
2 Months Ago
Fixed LOD distance issues on docks B and C
2 Months Ago
naming fix
2 Months Ago
updates on kiosk D blockout
2 Months Ago
Fixed missing aerial collider.
2 Months Ago
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2 Months Ago
Fixed collider issues on signal computer
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from LNY26
2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
apartments greybox progress
2 Months Ago
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2 Months Ago
Adding burst cloth to horse mask
2 Months Ago
WIP blockout for rentable shop kiosk variant D
2 Months Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
2 Months Ago
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
2 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
2 Months Ago
Updated video, added shutter frame media
2 Months Ago
merge from artistpack_storepage
2 Months Ago
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
2 Months Ago
updated 3p shield anims exported
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Cannon is no longer a IBoatBuildingPiece
2 Months Ago
- Setup leg animator for the new player rig - FInd and assign new masks
2 Months Ago
turret_hotfix_networkrange_fix -> main
2 Months Ago
turret_rear_turret_aiming_fix -> main
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Add some extra guards and server error logs if saved missions objective count is wrong
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both