141,174 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
2 Months Ago
fixed crates/barrels respawning in deepsea dwellings
2 Months Ago
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2 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
2 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
2 Months Ago
turret_head_anim_fix -> main
2 Months Ago
Setup correct content bundles for animations
2 Months Ago
turret_slow_animation_fix -> main
2 Months Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
2 Months Ago
extremely important cannonball ammo icon shadow fix
2 Months Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
2 Months Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
2 Months Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
2 Months Ago
Fixed LOD distance issues on docks B and C
2 Months Ago
naming fix
2 Months Ago
updates on kiosk D blockout
2 Months Ago
Fixed missing aerial collider.
2 Months Ago
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2 Months Ago
Fixed collider issues on signal computer
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from LNY26
2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
apartments greybox progress
2 Months Ago
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2 Months Ago
Adding burst cloth to horse mask
2 Months Ago
WIP blockout for rentable shop kiosk variant D
2 Months Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
2 Months Ago
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
2 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
2 Months Ago
Updated video, added shutter frame media
2 Months Ago
merge from artistpack_storepage
2 Months Ago
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
2 Months Ago
updated 3p shield anims exported
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Cannon is no longer a IBoatBuildingPiece
2 Months Ago
- Setup leg animator for the new player rig - FInd and assign new masks
2 Months Ago
turret_hotfix_networkrange_fix -> main
2 Months Ago
turret_rear_turret_aiming_fix -> main
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Add some extra guards and server error logs if saved missions objective count is wrong
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
2 Months Ago
Merge from naval_update