199,518 Commits over 4,140 Days - 2.01cph!

2 Months Ago
merge from wallpaper/floor
2 Months Ago
Adjusted floor wallpaper deploy offset
2 Months Ago
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
2 Months Ago
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
2 Months Ago
Env progress/backup.
2 Months Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
2 Months Ago
Fixed missing wood from hobo barrel on deploy
2 Months Ago
hooked up icon after merge
2 Months Ago
updated icon
2 Months Ago
Fix error when opening admin ui, caused by empty firework pattern
2 Months Ago
Commented ddraw
2 Months Ago
Fixed various causes that could render meshes twice
2 Months Ago
Updated wallpaper tool description Hidden wallpaper ceiling, wall and flooring items More materials
2 Months Ago
jungle_floor_cube_fix -> main
2 Months Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
2 Months Ago
Viewmodel mesh swapping based on current mode
2 Months Ago
Enabled detail layers on all ceiling and floor wallpaper materials
2 Months Ago
added wallpapers to world model, added outline , rendered icon
2 Months Ago
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
2 Months Ago
Third person model swapping based on current mode
2 Months Ago
Continuing floating walkway lookdev
2 Months Ago
Submitting missing metas for bucket, hammock
2 Months Ago
Prefab changes
2 Months Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
2 Months Ago
Fixed some skins item name
2 Months Ago
Merge from foliage_instancing
2 Months Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
2 Months Ago
Made it easier to pick up rugs
2 Months Ago
updated wallpaper viewmodel and set up in view and world
2 Months Ago
Iterating configs.
2 Months Ago
bucket variation blockouts with potato and apple variants
2 Months Ago
Fixed ceiling and flooring skinnable prefab path
2 Months Ago
Remove unneeded buffer flag
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
2 Months Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
2 Months Ago
merge from main
2 Months Ago
exported v wallpaper deploy_rigid animation
2 Months Ago
Fixed the wallpaper outside check on decay tick
2 Months Ago
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2 Months Ago
jobified splatting, takes a big chunk off of processing time
2 Months Ago
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2 Months Ago
Removed DLSS debug logs
2 Months Ago
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
2 Months Ago
Fix alignment issues with indirect args on different devices
2 Months Ago
Updated beehive outside checks following last changes
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_ammo_count_not_updating -> main