202,432 Commits over 4,171 Days - 2.02cph!
Minor layout in BaseEntity
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
More mining tunnel layer fixes
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
Merged Smart Object Persistence branch to main.
Players terminate correctly when a vehicle is destroyed.
ID classes weren't Serializable. gg.
Updated shaders to 5.5.x
Fixed CommandBuffer.DrawMesh warnings
Reverted material_zoo scene outdated Camera and Sky to prefab
fix for repeating thrown objects (c4 etc)
Skill anim triggers in Player.CmdUseSkill
Reduced size of some textures
SkillTemplate to formatting
Imported Behaviour Designer
Imported NavMeshComponents
tweaks to big skeleton cunt
Added a basic city generator
FOR FUCK SAKE ocean shader/mat
!A texture
Created home and shop buildings
hiz ready for testing + wip occlusion compute