201,964 Commits over 4,171 Days - 2.02cph!
Automated Linux Build #598
Automated Linux DS Build #598
Automated Windows Build #598
small draw distance fix on warehouse
Disabled revz in editor (only needed on builds)
bone fragments - fbx/prefab/materials/textures
Can use entity.spawn in debug camera/spectator mode
Client and Server convars can share the same name
Animals will eat dropped food if they're hungry
Added MainCamera.Raycast
Convars can specify a name
Convars can receive Vector3
Added ai.ignoreplayers
Ai BusyTimer has an OnFinsihed callback
added entity.spawnitem (spawns item in world, where looking at)
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
Changed all non-terrain occluders to use the same material
Moved and updated proto premake script
Refactoring, making everything less insane
Animal eats in chunks, logics inbetween bites, will leave uneaten food if full, will follow food trails
ListHashSet has Clear and AddRange methods
Update car setting
Added boost sfx
Foliage seed is stored on the cell
Added xz & y wind attenuation via vertex color rr & g
Added BaseSelectedUnitWidget, for UI widgets that hook into player selection events
Build and craft UI improvements
overgrowth tint tweaks
terrain grass texture tint alignment (works on the same colour level as overgrowth)
Desires.ProvidesDesiredItem skips desires not matching ItemDesireType.Find
Reduced size of StudioRenderContext_t slightly
Replaced usage of ICallQueue with allocation-less & refcount-less queue for multicore rendering
Small optimizations to MeshBuilder::AdvanceVertex, CVertexBuilder::*3fv methods
Replaced implicit constructor for StudioRenderContext_t with memcpy
Removed height params from foliage wind anim; controlled by green vcolor channel now
Player controller UI blocking tweaks
Desires.IsDesiredItem also filters by ItemDesireType.Find
lodded all road hexes with sidewalks, currently re-mapping them
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt
Added generate manifest warnings when item not found on skinnable
Ramps now boost on front wheels down
terrain grass texture tint tweaks end
Need to put this into plugins project
Automated Linux Build #602
Automated Linux DS Build #602
Couple of extra bits of debug info for buildings
Automated Windows Build #602
Fixed small hut building prefab having disabled view component
Conditions.HasPlayerDesire supports filters