201,453 Commits over 4,171 Days - 2.01cph!
Fixed NREs in UnitView and Combat caused by death and view transferal (hacks)
Minor PlayerController fiddling
Stopped defaulting player_command to false in TryPickupItem, since Keep Desire so rely on that now.
Updated FPS
Made lamp posts collidable but non impact
Added car undertray
Fixed extinguish sometimes being called twice on fire / water entities
removing side hex alleyways, up to 26
player controller raycast now sphere checks interactable entities all the time
fixed hex 26 side wall alleys
Slasher dmg increased 2->3
Removed player model convars (exploitable)
TrackIR convars are no longer admin-only
Various UI stuff
Fixed emotes not working
you can now radial knowledge overlay labels
▉▊▆▊▄▍▊█ ▌▌▇▄▌▉▌▉▌ ▌▌▌▊▋▅▌▍ ▇█ ▋▅▌▌▆▅▍.▊▇▊▌▅
FOR FUCK SAKE weird shader fix
made mouth layer override instead of additive to try and fix the weird giant smile bug that happens sometimes
made city smaller, fixed up some holes
assets and controller for rolled up animal hide
Support for CS:GO nav meshes ( v16.1 )
Automated Linux Build #654
Automated Linux DS Build #654
Automated Windows Build #654
Tooltip alignment, radial menu polish
Behaviour widget cleanup
Fixed divide by 0 in TakeFromDispenser action
Improved filtering displaying in GoalPlanSettingsEditor
Removed unused ItemStates enum
Items carried animator bool
searchlight
phrases
manifest
protocol++
Better collider creation/processing in EntityViewUtility
Remade animal hide item view
Let's not try to peek into an empty queue.
Improved closest cascade resolution when using two cascades
Rocket factory interior progress
hacked projectiles to work
angle hack now goes to 0 to give long range shots a chance of hitting